34 g_overkill_items =
IL_NEW();
35 IL_PUSH(g_overkill_items, ITEM_HealthMega);
36 IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
37 IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
38 IL_PUSH(g_overkill_items, ITEM_ArmorBig);
39 IL_PUSH(g_overkill_items, ITEM_ArmorMega);
Gametype MapInfo_LoadedGametype
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
bool autocvar_g_overkill_filter_healthmega
bool autocvar_g_overkill_filter_armorbig
#define MUTATOR_IS_ENABLED(this)
bool autocvar_g_overkill_filter_armormedium
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
IntrusiveList g_overkill_items
string autocvar_g_overkill
#define IL_DELETE(this)
Delete the list.
bool autocvar_g_overkill_filter_armormega
bool m_weaponarena
does this gametype enforce its own weapon arena?
REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) &&!MUTATOR_IS_ENABLED(mutator_instagib) &&!MapInfo_LoadedGametype.m_weaponarena &&cvar_string("g_mod_balance")=="Overkill")
void precache_all_playermodels(string pattern)
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...