8 ATTRIB(MachineGunTurret, m_maxs, vector, '32 32 64');
9 ATTRIB(MachineGunTurret, mdl,
string, "base.md3");
13 ATTRIB(MachineGunTurret, turret_name,
string, _("Machinegun
Turret"));
16 #define X(BEGIN, P, END, class, prefix) \ 18 TR_PROPS_COMMON(P, class, prefix) \ #define X(BEGIN, P, END, class, prefix)
#define TR_PROPS(L, class, prefix)
const int TUR_FLAG_PLAYER
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret))
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ATTRIB_STRZONE(cname, name, type, val)
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...