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◆ XonoticLanguageWarningDialog_fill()
void XonoticLanguageWarningDialog_fill |
( |
entity |
me | ) |
|
Definition at line 6 of file dialog_settings_user_languagewarning.qc.
References entity(), and makeXonoticTextLabel().
10 me.TD(me, 1, 4, e =
makeXonoticTextLabel(0, _(
"While connected language changes will be applied only to the menu,")));
12 me.TD(me, 1, 4, e =
makeXonoticTextLabel(0, _(
"full language changes will take effect starting from the next game")));
17 me.TD(me, 1, 2, e =
makeXonoticCommandButton(_(
"Switch language"),
'0 0 0',
"prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));
entity makeXonoticTextLabel(float theAlign, string theText)