Xonotic
dialog_settings_user_languagewarning.qc
Go to the documentation of this file.
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#include "
dialog_settings_user_languagewarning.qh
"
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#include "
textlabel.qh
"
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#include "
commandbutton.qh
"
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void
XonoticLanguageWarningDialog_fill
(
entity
me)
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{
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entity
e;
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticTextLabel
(0, _(
"While connected language changes will be applied only to the menu,"
)));
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticTextLabel
(0, _(
"full language changes will take effect starting from the next game"
)));
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me.TR(me);
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me.TR(me);
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// reconnect command doesn't work properly, otherwise it would replace disconnect
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me.TD(me, 1, 2, e =
makeXonoticCommandButton
(_(
"Disconnect now"
),
'0 0 0'
,
"disconnect"
, 0));
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me.TD(me, 1, 2, e =
makeXonoticCommandButton
(_(
"Switch language"
),
'0 0 0'
,
"prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect"
, 0));
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}
entity
entity() spawn
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition:
textlabel.qc:3
textlabel.qh
dialog_settings_user_languagewarning.qh
makeXonoticCommandButton
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
Definition:
commandbutton.qc:10
XonoticLanguageWarningDialog_fill
void XonoticLanguageWarningDialog_fill(entity me)
Definition:
dialog_settings_user_languagewarning.qc:6
commandbutton.qh
menu
xonotic
dialog_settings_user_languagewarning.qc
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