15 ATTRIB(DualPlasmaTurret, m_maxs, vector, '32 32 64');
16 ATTRIB(DualPlasmaTurret, mdl,
string, "base.md3");
19 ATTRIB(DualPlasmaTurret, netname,
string, "plasma_dual");
20 ATTRIB(DualPlasmaTurret, turret_name,
string, _("Dual Plasma Cannon"));
23 #define X(BEGIN, P, END, class, prefix) \ 25 TR_PROPS_COMMON(P, class, prefix) \ 27 TR_PROPS(
X, DualPlasmaTurret, plasma_dual)
const int TUR_FLAG_SPLASH
#define TR_PROPS(L, class, prefix)
const int TUR_FLAG_PLAYER
#define X(BEGIN, P, END, class, prefix)
const int WEP_FLAG_HIDDEN
const int TUR_FLAG_MEDPROJ
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack))
REGISTER_TURRET(PLASMA_DUAL, NEW(DualPlasmaTurret))
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_SPECIALATTACK
#define ATTRIB_STRZONE(cname, name, type, val)
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...