5 if(!actor)
return false;
15 float currentTime =
bound(0, actor.statuseffect_time[
this.m_id] -
time, 99);
24 StatusEffects_tick(g_statuseffects);
bool autocvar__hud_configure
#define METHOD(cname, name, prototype)
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
MUTATOR_HOOKFUNCTION(status_effects, HUD_Powerups_add)
Effect is currently being granted passively.