Xonotic
input.qc
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1 #include "input.qh"
2 
3 void sys_in_update(entity this, float dt)
4 {
7 }
#define PHYS_INPUT_BUTTON_JUMP(s)
Definition: player.qh:147
#define PHYS_INPUT_BUTTON_CROUCH(s)
Definition: player.qh:150
entity() spawn
bool com_in_jump
Definition: input.qh:6
bool com_in_crouch
Definition: input.qh:7
void sys_in_update(entity this, float dt)
Definition: input.qc:3