Xonotic
sv_model.qc
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2011 Rudolf Polzer
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to
6  * deal in the Software without restriction, including without limitation the
7  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8  * sell copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20  * IN THE SOFTWARE.
21  */
22 #include "sv_model.qh"
23 
24 #include "common.qh"
25 
26 // generic CSQC model code
27 
28 bool CSQCModel_Send(entity this, entity to, int sf)
29 {
30  // some nice flags for CSQCMODEL_IF
31  noref bool isplayer = IS_CLIENT(this);
32  noref bool islocalplayer = (this == to);
33  noref bool isnolocalplayer = (isplayer && (this != to));
34 
35  int psf = 0;
36  psf = BITSET(psf, ISPLAYER_CLIENT, isplayer);
37  psf = BITSET(psf, ISPLAYER_LOCAL, islocalplayer);
38  psf = BITSET(psf, ISPLAYER_PLAYER, IS_PLAYER(this));
39 
40  WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL);
41  WriteInt24_t(MSG_ENTITY, sf);
42  WriteByte(MSG_ENTITY, psf);
43 
44 #define CSQCMODEL_IF(cond) if(cond) {
45 #define CSQCMODEL_ENDIF }
46 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
47  if(sf & flag) \
48  { \
49  w(MSG_ENTITY, this.csqcmodel_##f); \
50  }
51 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
52  if(sf & flag) \
53  { \
54  w(MSG_ENTITY, this.csqcmodel_##f); \
55  }
57 #undef CSQCMODEL_PROPERTY_SCALED
58 #undef CSQCMODEL_PROPERTY
59 #undef CSQCMODEL_ENDIF
60 #undef CSQCMODEL_IF
61 
62  return true;
63 }
64 
65 #if CSQCPLAYER_FORCE_UPDATES
67 #endif
69 {
70  // some nice flags for CSQCMODEL_IF
71  noref float isplayer = IS_CLIENT(e);
72  noref float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
73  noref float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
74 
75 #if CSQCPLAYER_FORCE_UPDATES
76  if(isplayer && time > e.csqcmodel_nextforcedupdate)
77  {
78  e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
79  e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
80  }
81 #endif
82 
83  if(e.effects & EF_RESTARTANIM_BIT)
84  {
85  e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
86  e.effects &= ~EF_RESTARTANIM_BIT;
87  }
88 
89  if(e.effects & EF_TELEPORT_BIT)
90  {
91  e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
92  e.effects &= ~EF_TELEPORT_BIT;
93  }
94 
95 #define CSQCMODEL_IF(cond) if(cond) {
96 #define CSQCMODEL_ENDIF }
97 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
98  { \
99  t tmp = e.f; \
100  if(tmp != e.csqcmodel_##f) \
101  { \
102  e.csqcmodel_##f = tmp; \
103  e.SendFlags |= flag; \
104  } \
105  }
106 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
107  { \
108  t tmp = rint(bound(mi, s * e.f, ma) - mi); \
109  if(tmp != e.csqcmodel_##f) \
110  { \
111  e.csqcmodel_##f = tmp; \
112  e.SendFlags |= flag; \
113  } \
114  }
116 #undef CSQCMODEL_PROPERTY_SCALED
117 #undef CSQCMODEL_PROPERTY
118 #undef CSQCMODEL_ENDIF
119 #undef CSQCMODEL_IF
120 }
121 
123 {
125  e.SendFlags = 0xFFFFFF;
127 }
128 
130 {
132 }
bool CSQCModel_Send(entity this, entity to, int sf)
Definition: sv_model.qc:28
const int ISPLAYER_PLAYER
Definition: common.qh:59
#define CSQCPLAYER_FORCE_UPDATES
#define IS_CLIENT(v)
Definition: utils.qh:13
entity() spawn
void CSQCModel_CheckUpdate(entity e)
Definition: sv_model.qc:68
entity to
Definition: self.qh:96
const int EF_RESTARTANIM_BIT
const int CSQCMODEL_PROPERTY_ORIGIN
Definition: common.qh:64
const int CSQCMODEL_PROPERTY_FRAME2
Definition: common.qh:67
#define ALLPROPERTIES
Definition: common.qh:93
const int EF_TELEPORT_BIT
float csqcmodel_nextforcedupdate
Definition: sv_model.qc:66
const int ISPLAYER_LOCAL
Definition: common.qh:58
#define setSendEntity(e, f)
Definition: self.qh:97
#define BITSET(var, mask, flag)
Definition: bits.qh:11
void CSQCModel_LinkEntity(entity e)
Definition: sv_model.qc:122
const int CSQCMODEL_PROPERTY_FRAME
Definition: common.qh:61
const int ISPLAYER_CLIENT
Definition: common.qh:57
void CSQCModel_UnlinkEntity(entity e)
Definition: sv_model.qc:129
const int CSQCMODEL_PROPERTY_TELEPORTED
Definition: common.qh:62
float time
Definition: csprogsdefs.qc:16
#define IS_PLAYER(v)
Definition: utils.qh:9
var void func_null()