22 METHOD(
NexBall, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
25 returns(menu, _(
"Goals:"), 1, 50, 1,
"g_nexball_goallimit",
string_null, _(
"The amount of goals needed before the match will end"));
33 #define g_nexball IS_GAMETYPE(NEXBALL) 36 const int NB_CARRYING =
BIT(0);
const int GAMETYPE_FLAG_WEAPONARENA
#define METHOD(cname, name, prototype)
void HUD_Mod_NexBall(vector pos, vector mySize)
REGISTER_GAMETYPE(NEXBALL, NEW(NexBall))
const int GAMETYPE_FLAG_TEAMPLAY
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
int MapInfo_Map_supportedGametypes
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int GAMETYPE_FLAG_USEPOINTS