Go to the source code of this file.
◆ REGISTER_ITEM() [1/5]
Definition at line 45 of file ammo.qh.
References ITEM_FLAG_NORMAL, ITEM_FLAG_RESOURCE, m_name, netname, and spawnflags.
46 this.m_canonical_spawnfunc =
"item_bullets";
49 this.m_model = MDL_Bullets_ITEM;
52 this.
m_name = _(
"bullets");
53 this.m_icon =
"ammo_bullets";
55 this.m_botvalue = 1500;
57 this.m_iteminit = ammo_bullets_init;
Item is usable during normal gameplay.
Item is is a resource, not a held item.
◆ REGISTER_ITEM() [2/5]
REGISTER_ITEM |
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Cells |
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Ammo |
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Definition at line 75 of file ammo.qh.
References ITEM_FLAG_NORMAL, ITEM_FLAG_RESOURCE, m_name, netname, and spawnflags.
76 this.m_canonical_spawnfunc =
"item_cells";
79 this.m_model = MDL_Cells_ITEM;
83 this.m_icon =
"ammo_cells";
85 this.m_botvalue = 1500;
87 this.m_iteminit = ammo_cells_init;
Item is usable during normal gameplay.
Item is is a resource, not a held item.
◆ REGISTER_ITEM() [3/5]
REGISTER_ITEM |
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Plasma |
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Ammo |
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Definition at line 105 of file ammo.qh.
References ITEM_FLAG_NORMAL, ITEM_FLAG_RESOURCE, m_name, netname, and spawnflags.
106 this.m_canonical_spawnfunc =
"item_plasma";
109 this.m_model = MDL_Plasma_ITEM;
112 this.
m_name = _(
"plasma");
113 this.m_icon =
"ammo_plasma";
115 this.m_botvalue = 1500;
117 this.m_iteminit = ammo_plasma_init;
Item is usable during normal gameplay.
Item is is a resource, not a held item.
◆ REGISTER_ITEM() [4/5]
REGISTER_ITEM |
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Rockets |
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Ammo |
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Definition at line 135 of file ammo.qh.
References ITEM_FLAG_NORMAL, ITEM_FLAG_RESOURCE, m_name, netname, and spawnflags.
136 this.m_canonical_spawnfunc =
"item_rockets";
139 this.m_model = MDL_Rockets_ITEM;
142 this.
m_name = _(
"rockets");
143 this.m_icon =
"ammo_rockets";
145 this.m_botvalue = 1500;
147 this.m_iteminit = ammo_rockets_init;
Item is usable during normal gameplay.
Item is is a resource, not a held item.
◆ REGISTER_ITEM() [5/5]
Definition at line 169 of file ammo.qh.
References ITEM_FLAG_NORMAL, ITEM_FLAG_RESOURCE, m_name, netname, and spawnflags.
170 this.m_canonical_spawnfunc =
"item_shells";
173 this.m_model = MDL_Shells_ITEM;
176 this.
m_name = _(
"shells");
177 this.m_icon =
"ammo_shells";
179 this.m_botvalue = 1000;
181 this.m_iteminit = ammo_shells_init;
Item is usable during normal gameplay.
Item is is a resource, not a held item.