3 #include "../overkill/sv_overkill.qh" 36 case ITEM_HealthSmall:
float warmup_start_ammo_shells
WepSet warmup_start_weapons
Gametype MapInfo_LoadedGametype
REGISTER_MUTATOR(melee_only, expr_evaluate(autocvar_g_melee_only) &&!MUTATOR_IS_ENABLED(mutator_instagib) &&!MUTATOR_IS_ENABLED(ok) &&!MapInfo_LoadedGametype.m_weaponarena)
#define MUTATOR_IS_ENABLED(this)
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
bool m_weaponarena
does this gametype enforce its own weapon arena?
string autocvar_g_melee_only
MUTATOR_HOOKFUNCTION(melee_only, SetStartItems, CBC_ORDER_LAST)
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...