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| ATTRIB (Vehicle, m_icon, string) |
| hud icon More...
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| ATTRIB (Vehicle, tag_head, string) |
| tur_head model tag More...
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| ATTRIB (Vehicle, tag_hud, string) |
| hud model tag More...
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| ATTRIB (Vehicle, tag_view, string) |
| cockpit model tag More...
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| ATTRIB (Vehicle, PlayerPhysplug, bool(entity, float)) |
| player physics mod More...
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virtual void | Vehicle ::vr_crosshair () |
| (CLIENT) logic to run every frame More...
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virtual void | Vehicle ::vr_death () |
| (SERVER) called when vehicle dies More...
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virtual void | Vehicle ::vr_enter () |
| (SERVER) called when a player enters this vehicle More...
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virtual void | Vehicle ::vr_gunner_enter () |
| (SERVER) called when a player enters this vehicle while occupied More...
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virtual void | Vehicle ::vr_hud () |
| (CLIENT) logic to run every frame More...
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virtual void | Vehicle ::vr_impact () |
| (SERVER) called when a vehicle hits something More...
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virtual void | Vehicle ::vr_precache () |
| (BOTH) precaches models/sounds used by this vehicle More...
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virtual void | Vehicle ::vr_setcolors () |
| (SERVER) called when a vehicle's colors are being reset, so modules can be updated More...
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virtual void | Vehicle ::vr_setup () |
| (BOTH) setup vehicle data More...
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virtual void | Vehicle ::vr_spawn () |
| (SERVER) called when the vehicle re-spawns More...
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virtual void | Vehicle ::vr_think () |
| (SERVER) logic to run every frame More...
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Definition at line 5 of file spiderbot.qh.
◆ ATTRIB() [1/5]
◆ ATTRIB() [2/5]
◆ ATTRIB() [3/5]
◆ ATTRIB() [4/5]
◆ ATTRIB() [5/5]
◆ Vehicle ::vr_crosshair()
virtual void Vehicle::Vehicle ::vr_crosshair |
( |
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inlinevirtualinherited |
◆ Vehicle ::vr_death()
virtual void Vehicle::Vehicle ::vr_death |
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inlinevirtualinherited |
(SERVER) called when vehicle dies
Definition at line 43 of file vehicle.qh.
◆ Vehicle ::vr_enter()
virtual void Vehicle::Vehicle ::vr_enter |
( |
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inlinevirtualinherited |
(SERVER) called when a player enters this vehicle
Definition at line 47 of file vehicle.qh.
◆ Vehicle ::vr_gunner_enter()
virtual void Vehicle::Vehicle ::vr_gunner_enter |
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inlinevirtualinherited |
(SERVER) called when a player enters this vehicle while occupied
Definition at line 49 of file vehicle.qh.
◆ Vehicle ::vr_hud()
virtual void Vehicle::Vehicle ::vr_hud |
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inlinevirtualinherited |
(CLIENT) logic to run every frame
Definition at line 57 of file vehicle.qh.
◆ Vehicle ::vr_impact()
virtual void Vehicle::Vehicle ::vr_impact |
( |
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inlinevirtualinherited |
(SERVER) called when a vehicle hits something
Definition at line 53 of file vehicle.qh.
◆ Vehicle ::vr_precache()
virtual void Vehicle::Vehicle ::vr_precache |
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inlinevirtualinherited |
(BOTH) precaches models/sounds used by this vehicle
Definition at line 45 of file vehicle.qh.
◆ Vehicle ::vr_setcolors()
virtual void Vehicle::Vehicle ::vr_setcolors |
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inlinevirtualinherited |
(SERVER) called when a vehicle's colors are being reset, so modules can be updated
Definition at line 55 of file vehicle.qh.
◆ Vehicle ::vr_setup()
virtual void Vehicle::Vehicle ::vr_setup |
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inlinevirtualinherited |
(BOTH) setup vehicle data
Definition at line 39 of file vehicle.qh.
◆ Vehicle ::vr_spawn()
virtual void Vehicle::Vehicle ::vr_spawn |
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inlinevirtualinherited |
(SERVER) called when the vehicle re-spawns
Definition at line 51 of file vehicle.qh.
◆ Vehicle ::vr_think()
virtual void Vehicle::Vehicle ::vr_think |
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inlinevirtualinherited |
(SERVER) logic to run every frame
Definition at line 41 of file vehicle.qh.
◆ head_model
string Vehicle::head_model = "" |
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inherited |
◆ height
float Spiderbot::height = 170 |
◆ hud_model
string Vehicle::hud_model = "" |
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inherited |
◆ m_icon
string Spiderbot::m_icon = "vehicle_spider" |
◆ m_maxs
vector Spiderbot::m_maxs = '75 75 125' |
◆ m_mins
vector Spiderbot::m_mins = '-75 -75 10' |
◆ mdl
currently a copy of the model
Definition at line 14 of file vehicle.qh.
◆ model
◆ netname
string Spiderbot::netname = "spiderbot" |
◆ spawnflags
◆ vehicle_name
string Spiderbot::vehicle_name = _("Spiderbot") |
◆ vehicleid
int Vehicle::vehicleid = 0 |
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inherited |
◆ view_ofs
vector Spiderbot::view_ofs = '0 0 70' |
The documentation for this class was generated from the following file: