Xonotic
dialog_settings_game_hud.qh
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1 #pragma once
2 
3 #include "tab.qh"
6  METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
7  ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"));
8  ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9);
9  ATTRIB(XonoticGameHUDSettingsTab, rows, float, 15.5);
10  ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2);
13 void HUDSetup_Start(entity me, entity btn);
14 #include "../gamesettings.qh"
CLASS(Object) Object
Definition: oo.qh:318
Definition: tab.qh:4
entity() spawn
entity makeXonoticGameHUDSettingsTab()
REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab())
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
void HUDSetup_Start(entity me, entity btn)
#define ENDCLASS(cname)
Definition: oo.qh:269