11 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") #define GameRules_scoring(teams, spprio, stprio, fields)
const int SFL_SORT_PRIO_SECONDARY
Scoring priority (NOTE: PRIMARY is used for fraglimit)
void GameRules_limit_score(int limit)
const int SFL_SORT_PRIO_PRIMARY
void GameRules_score_enabled(bool value)
Disabling score disables the "score" column on the scoreboard.
const int SFL_RANK
Display as a rank (with st, nd, rd, th suffix)
const int SFL_LOWER_IS_BETTER
Lower scores are better (e.g.
#define autocvar_g_lms_lives_override
void GameRules_limit_lead(int limit)
string autocvar_g_lms_weaponarena
REGISTER_MUTATOR(lms, false)
const int SFL_ALLOW_HIDE
Allow a column to be hidden (do not automatically add it even if it is a sorting key) ...