27 if(game_stopped || !
cvar(
"g_random_gravity"))
return false;
28 if(
time < gravity_delay)
return false;
29 if(
time < game_starttime)
return false;
#define round_handler_IsActive()
MUTATOR_HOOKFUNCTION(random_gravity, SV_StartFrame)
#define REGISTER_MUTATOR(id, dependence)
float cvar_settemp(string tmp_cvar, string tmp_value)
#define round_handler_IsRoundStarted()
float autocvar_g_random_gravity_delay
float autocvar_g_random_gravity_negative_chance
float autocvar_g_random_gravity_max
float autocvar_g_random_gravity_negative
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
float autocvar_g_random_gravity_positive
float autocvar_g_random_gravity_min