6 return (actor.items & IT_UNLIMITED_SUPERWEAPONS);
22 int allItems = STAT(ITEMS);
28 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
bool autocvar__hud_configure
#define METHOD(cname, name, prototype)
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
Effect is currently being granted passively.
vector autocvar_hud_progressbar_superweapons_color