Xonotic
walker_weapon.qh
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1 #pragma once
2 
5 /* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
6 /* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
7 /* wepname */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker"));
8 ENDCLASS(WalkerTurretAttack)
9 REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));
#define NEW(cname,...)
Definition: oo.qh:105
CLASS(Object) Object
Definition: oo.qh:318
REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack))
string netname
Definition: powerups.qc:20
const int WEP_FLAG_HIDDEN
Definition: weapon.qh:200
float impulse
Definition: progsdefs.qc:158
float spawnflags
Definition: progsdefs.qc:191
#define ATTRIB(...)
Definition: oo.qh:136
const int WEP_FLAG_SPECIALATTACK
Definition: weapon.qh:211
#define ENDCLASS(cname)
Definition: oo.qh:269
string m_name
Definition: scores.qh:135