Xonotic
all.inc
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1 // Global list of models
2 // TODO: remove uses of _setmodel
3 
4 string W_Model(string w_mdl);
5 
6 MODEL(CTF_SHIELD, "models/ctf/shield.md3");
7 MODEL(CTF_CAPTURE, "models/ctf/shockwavetransring.md3");
8 MODEL(CTF_FLAG, "models/ctf/flags.md3");
9 
10 MODEL(DOM_NEUTRAL, "models/domination/dom_unclaimed.md3");
11 MODEL(DOM_RED, "models/domination/dom_red.md3");
12 MODEL(DOM_BLUE, "models/domination/dom_blue.md3");
13 MODEL(DOM_YELLOW, "models/domination/dom_yellow.md3");
14 MODEL(DOM_PINK, "models/domination/dom_pink.md3");
15 
16 MODEL(ICE, "models/ice/ice.md3");
17 
18 MODEL(KH_KEY, "models/keyhunt/key.md3");
19 #ifdef KH_PLAYER_USE_CARRIEDMODEL
20 MODEL(KH_KEY_CARRIED, "models/keyhunt/key-carried.md3");
21 #endif
22 
23 MODEL(OK_HMG, W_Model("g_ok_hmg.md3"));
24 
25 MODEL(OK_RPC, W_Model("g_ok_rl.md3"));
26 
27 MODEL(OK_MG_VIEW, W_Model("h_ok_mg.iqm"));
28 MODEL(OK_MG_WORLD, W_Model("v_ok_mg.md3"));
29 MODEL(OK_MG_ITEM, W_Model("g_ok_mg.md3"));
30 
31 MODEL(OK_SHOTGUN_VIEW, W_Model("h_ok_shotgun.iqm"));
32 MODEL(OK_SHOTGUN_WORLD, W_Model("v_ok_shotgun.md3"));
33 MODEL(OK_SHOTGUN_ITEM, W_Model("g_ok_shotgun.md3"));
34 
35 MODEL(OK_SNIPER_VIEW, W_Model("h_ok_sniper.iqm"));
36 MODEL(OK_SNIPER_WORLD, W_Model("v_ok_sniper.md3"));
37 MODEL(OK_SNIPER_ITEM, W_Model("g_ok_sniper.md3"));
38 
39 MODEL(ONS_CP, "models/onslaught/controlpoint_icon.md3");
40 MODEL(ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3");
41 MODEL(ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3");
42 MODEL(ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3");
43 MODEL(ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3");
44 MODEL(ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3");
45 MODEL(ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3");
46 MODEL(ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3");
47 MODEL(ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3");
48 MODEL(ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3");
49 MODEL(ONS_RAY, "models/onslaught/ons_ray.md3");
50 MODEL(ONS_GEN, "models/onslaught/generator.md3");
51 MODEL(ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3");
52 MODEL(ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3");
53 MODEL(ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3");
54 MODEL(ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3");
55 MODEL(ONS_GEN1, "models/onslaught/generator_dmg1.md3");
56 MODEL(ONS_GEN2, "models/onslaught/generator_dmg2.md3");
57 MODEL(ONS_GEN3, "models/onslaught/generator_dmg3.md3");
58 MODEL(ONS_GEN4, "models/onslaught/generator_dmg4.md3");
59 MODEL(ONS_GEN5, "models/onslaught/generator_dmg5.md3");
60 MODEL(ONS_GEN6, "models/onslaught/generator_dmg6.md3");
61 MODEL(ONS_GEN7, "models/onslaught/generator_dmg7.md3");
62 MODEL(ONS_GEN8, "models/onslaught/generator_dmg8.md3");
63 MODEL(ONS_GEN9, "models/onslaught/generator_dmg9.md3");
64 MODEL(ONS_GEN_DEAD, "models/onslaught/generator_dead.md3");
65 
66 MODEL(PROJECTILE_ELECTRO, "models/ebomb.mdl");
67 MODEL(PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl");
68 
69 MODEL(PROJECTILE_ROCKET, "models/rocket.md3");
70 
71 MODEL(PROJECTILE_CRYLINK, "models/plasmatrail.mdl");
72 MODEL(PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl");
73 
74 MODEL(PROJECTILE_GRENADE, "models/grenademodel.md3");
75 MODEL(PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3");
76 
77 MODEL(PROJECTILE_MINE, "models/mine.md3");
78 
79 MODEL(PROJECTILE_BLASTER, "models/laser.mdl");
80 
81 MODEL(PROJECTILE_HLAC, "models/hlac_bullet.md3");
82 
83 MODEL(PROJECTILE_PORTO_RED, "models/grenademodel.md3");
84 MODEL(PROJECTILE_PORTO_BLUE, "models/grenademodel.md3");
85 
86 MODEL(PROJECTILE_HOOKBOMB, "models/grenademodel.md3");
87 
88 MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl");
89 MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl");
90 
91 MODEL(PROJECTILE_ARC_BOLT, "models/ebomb.mdl"); // TODO: remove models/arctrail.mdl right before 0.8.3 release!
92 
93 // napalm grenade
95 // fireball primary
96 MODEL(PROJECTILE_FIREBALL, "null");
97 // fireball secondary
98 MODEL(PROJECTILE_FIREMINE, "null");
99 
100 MODEL(PROJECTILE_TAG, "models/laser.mdl");
101 
102 MODEL(PROJECTILE_FLAC, "models/hagarmissile.mdl");
103 
104 MODEL(PROJECTILE_SEEKER, "models/tagrocket.md3");
105 
106 MODEL(PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl");
107 MODEL(PROJECTILE_SHAMBLER_LIGHTNING, "models/ebomb.mdl");
108 
109 MODEL(PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3");
110 MODEL(PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3");
111 MODEL(PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl");
112 
113 MODEL(PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3");
114 
115 MODEL(PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3");
116 MODEL(PROJECTILE_WAKICANNON, "models/laser.mdl");
117 
118 MODEL(PROJECTILE_BUMBLE_GUN, "models/elaser.mdl");
119 MODEL(PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl");
120 
121 MODEL(PROJECTILE_RPC, W_Model("ok_rocket.md3"));
122 
123 MODEL(PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl");
124 
125 MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3"));
126 MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm"));
127 MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3");
128 MODEL(NADE_ORB, "models/ctf/shield.md3");
129 
130 MODEL(GIB_CHUNK, "models/gibs/chunk.mdl");
131 MODEL(GIB_LEG1, "models/gibs/leg1.md3");
132 MODEL(GIB_LEG2, "models/gibs/leg2.md3");
133 MODEL(GIB_CHEST, "models/gibs/chest.md3");
134 MODEL(GIB_SMALLCHEST, "models/gibs/smallchest.md3");
135 MODEL(GIB_ARM, "models/gibs/arm.md3");
136 MODEL(GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3");
137 MODEL(GIB_EYE, "models/gibs/eye.md3");
138 
139 MODEL(GIB_ROBO, "models/gibs/robo.md3");
140 MODEL(GIB_ROBO_1, "models/gibs/robo1.md3");
141 MODEL(GIB_ROBO_2, "models/gibs/robo2.md3");
142 MODEL(GIB_ROBO_3, "models/gibs/robo3.md3");
143 MODEL(GIB_ROBO_4, "models/gibs/robo4.md3");
144 MODEL(GIB_ROBO_5, "models/gibs/robo5.md3");
145 MODEL(GIB_ROBO_6, "models/gibs/robo6.md3");
146 MODEL(GIB_ROBO_7, "models/gibs/robo7.md3");
147 MODEL(GIB_ROBO_8, "models/gibs/robo8.md3");
149  int i = floor(random() * 8);
150  return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i);
151 }
152 
153 MODEL(CASING_SHELL, "models/casing_shell.mdl");
154 MODEL(CASING_BULLET, "models/casing_bronze.iqm");
155 
156 MODEL(BUFF, "models/relics/relic.md3");
157 
158 MODEL(BLASTER_VIEW, W_Model("h_laser.iqm"));
159 MODEL(BLASTER_WORLD, W_Model("v_laser.md3"));
160 MODEL(BLASTER_ITEM, W_Model("g_laser.md3"));
161 
162 MODEL(SHOTGUN_MUZZLEFLASH, "models/uziflash.md3");
163 MODEL(SHOTGUN_VIEW, W_Model("h_shotgun.iqm"));
164 MODEL(SHOTGUN_WORLD, W_Model("v_shotgun.md3"));
165 MODEL(SHOTGUN_ITEM, W_Model("g_shotgun.md3"));
166 
167 MODEL(MACHINEGUN_MUZZLEFLASH, "models/uziflash.md3");
168 MODEL(MACHINEGUN_VIEW, W_Model("h_uzi.iqm"));
169 MODEL(MACHINEGUN_WORLD, W_Model("v_uzi.md3"));
170 MODEL(MACHINEGUN_ITEM, W_Model("g_uzi.md3"));
171 
172 MODEL(MORTAR_VIEW, W_Model("h_gl.iqm"));
173 MODEL(MORTAR_WORLD, W_Model("v_gl.md3"));
174 MODEL(MORTAR_ITEM, W_Model("g_gl.md3"));
175 
176 MODEL(MINELAYER_MUZZLEFLASH, "models/flash.md3");
177 MODEL(MINELAYER_MINE, "models/mine.md3");
178 MODEL(MINELAYER_VIEW, W_Model("h_minelayer.iqm"));
179 MODEL(MINELAYER_WORLD, W_Model("v_minelayer.md3"));
180 MODEL(MINELAYER_ITEM, W_Model("g_minelayer.md3"));
181 
182 MODEL(ELECTRO_VIEW, W_Model("h_electro.iqm"));
183 MODEL(ELECTRO_WORLD, W_Model("v_electro.md3"));
184 MODEL(ELECTRO_ITEM, W_Model("g_electro.md3"));
185 
186 MODEL(CRYLINK_VIEW, W_Model("h_crylink.iqm"));
187 MODEL(CRYLINK_WORLD, W_Model("v_crylink.md3"));
188 MODEL(CRYLINK_ITEM, W_Model("g_crylink.md3"));
189 
190 MODEL(VORTEX_MUZZLEFLASH, "models/nexflash.md3");
191 MODEL(VORTEX_VIEW, W_Model("h_nex.iqm"));
192 MODEL(VORTEX_WORLD, W_Model("v_nex.md3"));
193 MODEL(VORTEX_ITEM, W_Model("g_nex.md3"));
194 
195 MODEL(HAGAR_VIEW, W_Model("h_hagar.iqm"));
196 MODEL(HAGAR_WORLD, W_Model("v_hagar.md3"));
197 MODEL(HAGAR_ITEM, W_Model("g_hagar.md3"));
198 
199 MODEL(DEVASTATOR_MUZZLEFLASH, "models/flash.md3");
200 MODEL(DEVASTATOR_VIEW, W_Model("h_rl.iqm"));
201 MODEL(DEVASTATOR_WORLD, W_Model("v_rl.md3"));
202 MODEL(DEVASTATOR_ITEM, W_Model("g_rl.md3"));
203 
204 MODEL(PORTAL, "models/portal.md3");
205 MODEL(PORTO_VIEW, W_Model("h_porto.iqm"));
206 MODEL(PORTO_WORLD, W_Model("v_porto.md3"));
207 MODEL(PORTO_ITEM, W_Model("g_porto.md3"));
208 
209 MODEL(VAPORIZER_MUZZLEFLASH, "models/nexflash.md3");
210 MODEL(VAPORIZER_VIEW, W_Model("h_minstanex.iqm"));
211 MODEL(VAPORIZER_WORLD, W_Model("v_minstanex.md3"));
212 MODEL(VAPORIZER_ITEM, W_Model("g_minstanex.md3"));
213 
214 MODEL(HOOK, "models/hook.md3");
215 MODEL(HOOK_VIEW, W_Model("h_hookgun.iqm"));
216 MODEL(HOOK_WORLD, W_Model("v_hookgun.md3"));
217 MODEL(HOOK_ITEM, W_Model("g_hookgun.md3"));
218 
219 MODEL(HLAC_VIEW, W_Model("h_hlac.iqm"));
220 MODEL(HLAC_WORLD, W_Model("v_hlac.md3"));
221 MODEL(HLAC_ITEM, W_Model("g_hlac.md3"));
222 
223 MODEL(TUBA_VIEW, W_Model("h_tuba.iqm"));
224 MODEL(TUBA_WORLD, W_Model("v_tuba.md3"));
225 MODEL(TUBA_ITEM, W_Model("g_tuba.md3"));
226 MODEL(ACCORDION_VIEW, W_Model("h_akordeon.iqm"));
227 MODEL(ACCORDION_WORLD, W_Model("v_akordeon.md3"));
228 MODEL(KLEINBOTTLE_VIEW, W_Model("h_kleinbottle.iqm"));
229 MODEL(KLEINBOTTLE_WORLD, W_Model("v_kleinbottle.md3"));
230 
231 MODEL(RIFLE_VIEW, W_Model("h_campingrifle.iqm"));
232 MODEL(RIFLE_WORLD, W_Model("v_campingrifle.md3"));
233 MODEL(RIFLE_ITEM, W_Model("g_campingrifle.md3"));
234 
235 MODEL(FIREBALL_SPHERE, "models/sphere/sphere.md3");
236 MODEL(FIREBALL_VIEW, W_Model("h_fireball.iqm"));
237 MODEL(FIREBALL_WORLD, W_Model("v_fireball.md3"));
238 MODEL(FIREBALL_ITEM, W_Model("g_fireball.md3"));
239 
240 MODEL(SEEKER_VIEW, W_Model("h_seeker.iqm"));
241 MODEL(SEEKER_WORLD, W_Model("v_seeker.md3"));
242 MODEL(SEEKER_ITEM, W_Model("g_seeker.md3"));
243 
244 MODEL(SHOCKWAVE_MUZZLEFLASH, "models/uziflash.md3");
245 MODEL(SHOCKWAVE_VIEW, W_Model("h_shotgun.iqm"));
246 MODEL(SHOCKWAVE_WORLD, W_Model("v_shotgun.md3"));
247 MODEL(SHOCKWAVE_ITEM, W_Model("g_shotgun.md3"));
248 
249 MODEL(ARC_MUZZLEFLASH, "models/flash.md3");
250 MODEL(ARC_VIEW, W_Model("h_arc.iqm"));
251 MODEL(ARC_WORLD, W_Model("v_arc.md3"));
252 MODEL(ARC_ITEM, W_Model("g_arc.md3"));
253 
254 MODEL(HMG_MUZZLEFLASH, "models/uziflash.md3");
255 MODEL(HMG_VIEW, W_Model("h_ok_hmg.iqm"));
256 MODEL(HMG_WORLD, W_Model("v_ok_hmg.md3"));
257 MODEL(HMG_ITEM, W_Model("g_ok_hmg.md3"));
258 
259 MODEL(RPC_MUZZLEFLASH, "models/flash.md3");
260 MODEL(RPC_VIEW, W_Model("h_ok_rl.iqm"));
261 MODEL(RPC_WORLD, W_Model("v_ok_rl.md3"));
262 MODEL(RPC_ITEM, W_Model("g_ok_rl.md3"));
263 
264 MODEL(TUR_GIB_BASE1, "models/turrets/base-gib1.md3");
265 MODEL(TUR_GIB_BASE2, "models/turrets/base-gib2.md3");
266 MODEL(TUR_GIB_BASE3, "models/turrets/base-gib3.md3");
267 MODEL(TUR_GIB_BASE4, "models/turrets/base-gib4.md3");
268 MODEL(TUR_GIB_HEAD1, "models/turrets/head-gib1.md3");
269 MODEL(TUR_GIB_HEAD2, "models/turrets/head-gib2.md3");
270 MODEL(TUR_GIB_HEAD3, "models/turrets/head-gib3.md3");
271 MODEL(TUR_GIB_HEAD4, "models/turrets/head-gib4.md3");
272 MODEL(TUR_BASE, "models/turrets/base.md3");
273 
274 MODEL(TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3");
275 MODEL(TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3");
276 
277 MODEL(TUR_FLAC_BASE, "models/turrets/base.md3");
278 MODEL(TUR_FLAC_HEAD, "models/turrets/flac.md3");
279 
280 MODEL(TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3");
281 MODEL(TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3");
282 
283 MODEL(TUR_HELLION_BASE, "models/turrets/base.md3");
284 MODEL(TUR_HELLION_HEAD, "models/turrets/hellion.md3");
285 
286 MODEL(TUR_HK_BASE, "models/turrets/base.md3");
287 MODEL(TUR_HK_HEAD, "models/turrets/hk.md3");
288 
289 MODEL(TUR_MACHINEGUN_BASE, "models/turrets/base.md3");
290 MODEL(TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3");
291 
292 MODEL(TUR_MIRS_BASE, "models/turrets/base.md3");
293 MODEL(TUR_MIRS_HEAD, "models/turrets/mlrs.md3");
294 
295 MODEL(TUR_PHASER_BASE, "models/turrets/base.md3");
296 MODEL(TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3");
297 MODEL(TUR_PHASER_HEAD, "models/turrets/phaser.md3");
298 
299 MODEL(TUR_PLASMA_BASE, "models/turrets/base.md3");
300 MODEL(TUR_PLASMA_HEAD, "models/turrets/plasma.md3");
301 
302 MODEL(TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3");
303 MODEL(TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3");
304 
305 MODEL(TUR_TESLA_BASE, "models/turrets/tesla_base.md3");
306 MODEL(TUR_TESLA_HEAD, "models/turrets/tesla_head.md3");
307 
308 MODEL(TUR_WALKER_BASE, "models/turrets/walker_body.md3");
309 MODEL(TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3");
310 
311 MODEL(VEH_SHIELD, "models/vhshield.md3");
312 
313 MODEL(VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm");
314 MODEL(VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm");
315 MODEL(VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm");
316 MODEL(VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm");
317 MODEL(VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3");
318 
319 MODEL(VEH_RACER_BODY, "models/vehicles/wakizashi.dpm");
320 MODEL(VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm");
321 
322 MODEL(VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm");
323 MODEL(VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3");
324 MODEL(VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3");
325 MODEL(VEH_RAPTOR_FLARE, "models/runematch/rune.mdl");
326 MODEL(VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm");
327 MODEL(VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm");
328 MODEL(VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm");
329 MODEL(VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm");
330 
331 MODEL(VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm");
332 MODEL(VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm");
333 MODEL(VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3");
334 MODEL(VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm");
335 MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm");
336 
337 MODEL(CHAT, "models/misc/chatbubble.spr");
338 MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm");
339 
340 MODEL(0, "models/sprites/0.spr32");
341 MODEL(1, "models/sprites/1.spr32");
342 MODEL(2, "models/sprites/2.spr32");
343 MODEL(3, "models/sprites/3.spr32");
344 MODEL(4, "models/sprites/4.spr32");
345 MODEL(5, "models/sprites/5.spr32");
346 MODEL(6, "models/sprites/6.spr32");
347 MODEL(7, "models/sprites/7.spr32");
348 MODEL(8, "models/sprites/8.spr32");
349 MODEL(9, "models/sprites/9.spr32");
350 MODEL(10, "models/sprites/10.spr32");
351 Model MDL_NUM(int i) {
352  if ((i >= 0 && i <= 10))
353  return REGISTRY_GET(Models, MDL_0.m_id + i);
354  return MDL_Null;
355 }
356 
357 MODEL(WAYPOINT, "models/runematch/rune.mdl");
358 MODEL(MARKER, "models/marker.md3");
const int PROJECTILE_TAG
Definition: projectiles.qh:5
const int PROJECTILE_PORTO_RED
Definition: projectiles.qh:15
const int PROJECTILE_GRENADE
Definition: projectiles.qh:8
const int PROJECTILE_NAPALM_FOUNTAIN
Definition: nades.qh:76
string W_Model(string w_mdl)
Definition: all.qc:288
const int PROJECTILE_CRYLINK
Definition: projectiles.qh:6
const int PROJECTILE_SPIDERROCKET
Definition: projectiles.qh:27
const int PROJECTILE_RAPTORBOMBLET
Definition: projectiles.qh:26
const int PROJECTILE_NADE
Definition: nades.qh:72
const int PROJECTILE_MINE
Definition: projectiles.qh:10
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
const int PROJECTILE_HLAC
Definition: projectiles.qh:12
const int PROJECTILE_HAGAR
Definition: projectiles.qh:18
const int PROJECTILE_CRYLINK_BOUNCING
Definition: projectiles.qh:20
const int PROJECTILE_BLASTER
Definition: projectiles.qh:11
const int PROJECTILE_HAGAR_BOUNCING
Definition: projectiles.qh:19
const int PROJECTILE_PORTO_BLUE
Definition: projectiles.qh:16
const int PROJECTILE_BUMBLE_GUN
Definition: projectiles.qh:31
Model MDL_NUM(int i)
Definition: all.inc:351
const int PROJECTILE_FIREBALL
Definition: projectiles.qh:21
MODEL(CTF_SHIELD, "models/ctf/shield.md3")
const int PROJECTILE_SHAMBLER_LIGHTNING
Definition: projectiles.qh:35
const int PROJECTILE_ARC_BOLT
Definition: projectiles.qh:39
Model MDL_GIB_ROBO_RANDOM()
Definition: all.inc:148
const int PROJECTILE_ROCKET
Definition: projectiles.qh:4
Definition: model.qh:3
const int PROJECTILE_WAKIROCKET
Definition: projectiles.qh:28
const int PROJECTILE_MAGE_SPIKE
Definition: projectiles.qh:34
const int PROJECTILE_WAKICANNON
Definition: projectiles.qh:29
const int PROJECTILE_FIREMINE
Definition: projectiles.qh:22
const int PROJECTILE_ROCKETMINSTA_LASER
Definition: projectiles.qh:37
const int PROJECTILE_RAPTORBOMB
Definition: projectiles.qh:25
const int PROJECTILE_ELECTRO
Definition: projectiles.qh:3
const int PROJECTILE_SEEKER
Definition: projectiles.qh:13
const int PROJECTILE_FLAC
Definition: projectiles.qh:14
Flag CTF_FLAG
Definition: sv_ctf.qh:12
const int PROJECTILE_ELECTRO_BEAM
Definition: projectiles.qh:7
const int PROJECTILE_BUMBLE_BEAM
Definition: projectiles.qh:32
const int PROJECTILE_GRENADE_BOUNCING
Definition: projectiles.qh:9
const int PROJECTILE_RPC
Definition: projectiles.qh:43
const int PROJECTILE_RAPTORCANNON
Definition: projectiles.qh:24
const int PROJECTILE_HOOKBOMB
Definition: projectiles.qh:17