Xonotic
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#include "../teams.qh"
Go to the source code of this file.
Macros | |
#define | SND_NADE_BONUS SND_KH_ALARM |
#define | SND_ONS_GENERATOR_ALARM SND_KH_ALARM |
Functions | |
string | Item_Sound (string it_snd) |
Sound | SND_CTF_CAPTURE (int teamid) |
Sound | SND_CTF_DROPPED (int teamid) |
Sound | SND_CTF_RETURNED (int teamid) |
Sound | SND_CTF_TAKEN (int teamid) |
Sound | SND_GIB_SPLAT_RANDOM () |
Sound | SND_GRENADE_BOUNCE_RANDOM () |
Sound | SND_HAGEXP_RANDOM () |
Sound | SND_NEXWHOOSH_RANDOM () |
Sound | SND_RIC_RANDOM () |
SOUND (ARC_FIRE, W_Sound("arc_fire")) | |
SOUND (ARC_LOOP, W_Sound("arc_loop")) | |
SOUND (ARC_LOOP_OVERHEAT, W_Sound("arc_loop_overheat")) | |
SOUND (ARC_STOP, W_Sound("arc_stop")) | |
SOUND (CAMPINGRIFLE_FIRE2, W_Sound("campingrifle_fire2")) | |
SOUND (CAMPINGRIFLE_FIRE, W_Sound("campingrifle_fire")) | |
SOUND (CRYLINK_FIRE2, W_Sound("crylink_fire2")) | |
SOUND (CRYLINK_FIRE, W_Sound("crylink_fire")) | |
SOUND (CRYLINK_IMPACT2, W_Sound("crylink_impact2")) | |
SOUND (CRYLINK_IMPACT, W_Sound("crylink_impact")) | |
SOUND (CRYLINK_LINKJOIN, W_Sound("crylink_linkjoin")) | |
SOUND (DRYFIRE, W_Sound("dryfire")) | |
SOUND (ELECTRO_BOUNCE, W_Sound("electro_bounce")) | |
SOUND (ELECTRO_FIRE2, W_Sound("electro_fire2")) | |
SOUND (ELECTRO_FIRE, W_Sound("electro_fire")) | |
SOUND (ELECTRO_FLY, W_Sound("electro_fly")) | |
SOUND (ELECTRO_IMPACT, W_Sound("electro_impact")) | |
SOUND (ELECTRO_IMPACT_COMBO, W_Sound("electro_impact_combo")) | |
SOUND (FIREBALL_FIRE2, W_Sound("fireball_fire2")) | |
SOUND (FIREBALL_FIRE, W_Sound("fireball_fire")) | |
SOUND (FIREBALL_FLY2, W_Sound("fireball_fly2")) | |
SOUND (FIREBALL_FLY, W_Sound("fireball_fly")) | |
SOUND (FIREBALL_IMPACT2, W_Sound("fireball_impact2")) | |
SOUND (FIREBALL_PREFIRE2, W_Sound("fireball_prefire2")) | |
SOUND (FLAC_FIRE, W_Sound("flac_fire")) | |
SOUND (GRENADE_BOUNCE1, W_Sound("grenade_bounce1")) | |
SOUND (GRENADE_BOUNCE2, W_Sound("grenade_bounce2")) | |
SOUND (GRENADE_BOUNCE3, W_Sound("grenade_bounce3")) | |
SOUND (GRENADE_BOUNCE4, W_Sound("grenade_bounce4")) | |
SOUND (GRENADE_BOUNCE5, W_Sound("grenade_bounce5")) | |
SOUND (GRENADE_BOUNCE6, W_Sound("grenade_bounce6")) | |
SOUND (GRENADE_FIRE, W_Sound("grenade_fire")) | |
SOUND (GRENADE_IMPACT, W_Sound("grenade_impact")) | |
SOUND (GRENADE_STICK, W_Sound("grenade_stick")) | |
SOUND (HAGAR_BEEP, W_Sound("hagar_beep")) | |
SOUND (HAGAR_FIRE, W_Sound("hagar_fire")) | |
SOUND (HAGAR_LOAD, W_Sound("hagar_load")) | |
SOUND (HAGEXP1, W_Sound("hagexp1")) | |
SOUND (HAGEXP2, W_Sound("hagexp2")) | |
SOUND (HAGEXP3, W_Sound("hagexp3")) | |
SOUND (HOOKBOMB_FIRE, W_Sound("hookbomb_fire")) | |
SOUND (HOOKBOMB_IMPACT, W_Sound("hookbomb_impact")) | |
SOUND (HOOK_FIRE, W_Sound("hook_fire")) | |
SOUND (HOOK_IMPACT, W_Sound("hook_impact")) | |
SOUND (LASERGUN_FIRE, W_Sound("lasergun_fire")) | |
SOUND (LASERIMPACT, W_Sound("laserimpact")) | |
SOUND (LGBEAM_FLY, W_Sound("lgbeam_fly")) | |
SOUND (MINE_DET, W_Sound("mine_det")) | |
SOUND (MINE_EXP, W_Sound("mine_exp")) | |
SOUND (MINE_FIRE, W_Sound("mine_fire")) | |
SOUND (MINE_STICK, W_Sound("mine_stick")) | |
SOUND (MINE_TRIGGER, W_Sound("mine_trigger")) | |
SOUND (MINSTANEXFIRE, W_Sound("minstanexfire")) | |
SOUND (NEXCHARGE, W_Sound("nexcharge")) | |
SOUND (NEXFIRE, W_Sound("nexfire")) | |
SOUND (NEXIMPACT, W_Sound("neximpact")) | |
SOUND (NEXWHOOSH1, W_Sound("nexwhoosh1")) | |
SOUND (NEXWHOOSH2, W_Sound("nexwhoosh2")) | |
SOUND (NEXWHOOSH3, W_Sound("nexwhoosh3")) | |
SOUND (RELOAD, W_Sound("reload")) | |
SOUND (RIC1, W_Sound("ric1")) | |
SOUND (RIC2, W_Sound("ric2")) | |
SOUND (RIC3, W_Sound("ric3")) | |
SOUND (ROCKET_DET, W_Sound("rocket_det")) | |
SOUND (ROCKET_FIRE, W_Sound("rocket_fire")) | |
SOUND (ROCKET_FLY, W_Sound("rocket_fly")) | |
SOUND (ROCKET_IMPACT, W_Sound("rocket_impact")) | |
SOUND (ROCKET_MODE, W_Sound("rocket_mode")) | |
SOUND (SEEKEREXP1, W_Sound("seekerexp1")) | |
SOUND (SEEKEREXP2, W_Sound("seekerexp2")) | |
SOUND (SEEKEREXP3, W_Sound("seekerexp3")) | |
SOUND (SEEKER_FIRE, W_Sound("seeker_fire")) | |
SOUND (SHOTGUN_FIRE, W_Sound("shotgun_fire")) | |
SOUND (SHOTGUN_MELEE, W_Sound("shotgun_melee")) | |
SOUND (STRENGTH_FIRE, W_Sound("strength_fire")) | |
SOUND (TAGEXP1, W_Sound("tagexp1")) | |
SOUND (TAGEXP2, W_Sound("tagexp2")) | |
SOUND (TAGEXP3, W_Sound("tagexp3")) | |
SOUND (TAG_FIRE, W_Sound("tag_fire")) | |
SOUND (TAG_IMPACT, W_Sound("tag_impact")) | |
SOUND (TAG_ROCKET_FLY, W_Sound("tag_rocket_fly")) | |
SOUND (UNAVAILABLE, W_Sound("unavailable")) | |
SOUND (UZI_FIRE, W_Sound("uzi_fire")) | |
SOUND (WEAPONPICKUP, W_Sound("weaponpickup")) | |
SOUND (WEAPONPICKUP_NEW_TOYS, W_Sound("weaponpickup_new_toys")) | |
SOUND (WEAPON_SWITCH, W_Sound("weapon_switch")) | |
SOUND (CTF_CAPTURE_NEUTRAL, "ctf/capture") | |
SOUND (CTF_CAPTURE_RED, "ctf/red_capture") | |
SOUND (CTF_CAPTURE_BLUE, "ctf/blue_capture") | |
SOUND (CTF_CAPTURE_YELLOW, "ctf/yellow_capture") | |
SOUND (CTF_CAPTURE_PINK, "ctf/pink_capture") | |
SOUND (CTF_DROPPED_NEUTRAL, "ctf/neutral_dropped") | |
SOUND (CTF_DROPPED_RED, "ctf/red_dropped") | |
SOUND (CTF_DROPPED_BLUE, "ctf/blue_dropped") | |
SOUND (CTF_DROPPED_YELLOW, "ctf/yellow_dropped") | |
SOUND (CTF_DROPPED_PINK, "ctf/pink_dropped") | |
SOUND (CTF_PASS, "ctf/pass") | |
SOUND (CTF_RESPAWN, "ctf/flag_respawn") | |
SOUND (CTF_RETURNED_NEUTRAL, "ctf/return") | |
SOUND (CTF_RETURNED_RED, "ctf/red_returned") | |
SOUND (CTF_RETURNED_BLUE, "ctf/blue_returned") | |
SOUND (CTF_RETURNED_YELLOW, "ctf/yellow_returned") | |
SOUND (CTF_RETURNED_PINK, "ctf/pink_returned") | |
SOUND (CTF_TAKEN_NEUTRAL, "ctf/neutral_taken") | |
SOUND (CTF_TAKEN_RED, "ctf/red_taken") | |
SOUND (CTF_TAKEN_BLUE, "ctf/blue_taken") | |
SOUND (CTF_TAKEN_YELLOW, "ctf/yellow_taken") | |
SOUND (CTF_TAKEN_PINK, "ctf/pink_taken") | |
SOUND (CTF_TOUCH, "ctf/touch") | |
SOUND (DOM_CLAIM, "domination/claim") | |
SOUND (KA_DROPPED, "keepaway/dropped") | |
SOUND (KA_PICKEDUP, "keepaway/pickedup") | |
SOUND (KA_RESPAWN, "keepaway/respawn") | |
SOUND (KA_TOUCH, "keepaway/touch") | |
SOUND (KH_ALARM, "kh/alarm") | |
SOUND (KH_CAPTURE, "kh/capture") | |
SOUND (KH_COLLECT, "kh/collect") | |
SOUND (KH_DESTROY, "kh/destroy") | |
SOUND (KH_DROP, "kh/drop") | |
SOUND (NB_BOUNCE, "nexball/bounce") | |
SOUND (NB_DROP, "nexball/drop") | |
SOUND (NB_SHOOT1, "nexball/shoot1") | |
SOUND (NB_SHOOT2, "nexball/shoot2") | |
SOUND (NB_STEAL, "nexball/steal") | |
SOUND (ONS_CONTROLPOINT_BUILD, "onslaught/controlpoint_build") | |
SOUND (ONS_CONTROLPOINT_BUILT, "onslaught/controlpoint_built") | |
SOUND (ONS_CONTROLPOINT_UNDERATTACK, "onslaught/controlpoint_underattack") | |
SOUND (ONS_DAMAGEBLOCKEDBYSHIELD, "onslaught/damageblockedbyshield") | |
SOUND (ONS_ELECTRICITY_EXPLODE, "onslaught/electricity_explode") | |
SOUND (ONS_GENERATOR_DECAY, "onslaught/generator_decay") | |
SOUND (ONS_GENERATOR_UNDERATTACK, "onslaught/generator_underattack") | |
SOUND (ONS_HIT1, "onslaught/ons_hit1") | |
SOUND (ONS_HIT2, "onslaught/ons_hit2") | |
SOUND (ONS_SPARK1, "onslaught/ons_spark1") | |
SOUND (ONS_SPARK2, "onslaught/ons_spark2") | |
SOUND (ONS_SHOCKWAVE, "onslaught/shockwave") | |
SOUND (PORTO_BOUNCE, "porto/bounce") | |
SOUND (PORTO_CREATE, "porto/create") | |
SOUND (PORTO_EXPIRE, "porto/expire") | |
SOUND (PORTO_EXPLODE, "porto/explode") | |
SOUND (PORTO_FIRE, "porto/fire") | |
SOUND (PORTO_UNSUPPORTED, "porto/unsupported") | |
SOUND (TUR_PHASER, "turrets/phaser") | |
SOUND (VEH_ALARM, "vehicles/alarm") | |
SOUND (VEH_ALARM_SHIELD, "vehicles/alarm_shield") | |
SOUND (VEH_MISSILE_ALARM, "vehicles/missile_alarm") | |
SOUND (VEH_BUMBLEBEE_FIRE, W_Sound("flacexp3")) | |
SOUND (VEH_RACER_BOOST, "vehicles/racer_boost") | |
SOUND (VEH_RACER_IDLE, "vehicles/racer_idle") | |
SOUND (VEH_RACER_MOVE, "vehicles/racer_move") | |
SOUND (VEH_RAPTOR_FLY, "vehicles/raptor_fly") | |
SOUND (VEH_RAPTOR_SPEED, "vehicles/raptor_speed") | |
SOUND (VEH_SPIDERBOT_DIE, "vehicles/spiderbot_die") | |
SOUND (VEH_SPIDERBOT_IDLE, "vehicles/spiderbot_idle") | |
SOUND (VEH_SPIDERBOT_JUMP, "vehicles/spiderbot_jump") | |
SOUND (VEH_SPIDERBOT_LAND, "vehicles/spiderbot_land") | |
SOUND (VEH_SPIDERBOT_STRAFE, "vehicles/spiderbot_strafe") | |
SOUND (VEH_SPIDERBOT_WALK, "vehicles/spiderbot_walk") | |
SOUND (NADE_BEEP, "overkill/grenadebip") | |
SOUND (BUFF_LOST, "relics/relic_effect") | |
SOUND (POWEROFF, Item_Sound("poweroff")) | |
SOUND (POWERUP, Item_Sound("powerup")) | |
SOUND (SHIELD_RESPAWN, Item_Sound("shield_respawn")) | |
SOUND (STRENGTH_RESPAWN, Item_Sound("strength_respawn")) | |
SOUND (ARMOR25, Item_Sound("armor25")) | |
SOUND (ARMORIMPACT, "misc/armorimpact") | |
SOUND (BODYIMPACT1, "misc/bodyimpact1") | |
SOUND (BODYIMPACT2, "misc/bodyimpact2") | |
SOUND (ITEMPICKUP, Item_Sound("itempickup")) | |
SOUND (ITEMRESPAWNCOUNTDOWN, Item_Sound("itemrespawncountdown")) | |
SOUND (ITEMRESPAWN, Item_Sound("itemrespawn")) | |
SOUND (MEGAHEALTH, Item_Sound("megahealth")) | |
SOUND (LAVA, "player/lava") | |
SOUND (SLIME, "player/slime") | |
SOUND (GIB, "misc/gib") | |
SOUND (GIB_SPLAT01, "misc/gib_splat01") | |
SOUND (GIB_SPLAT02, "misc/gib_splat02") | |
SOUND (GIB_SPLAT03, "misc/gib_splat03") | |
SOUND (GIB_SPLAT04, "misc/gib_splat04") | |
SOUND (HIT, "misc/hit") | |
SOUND (TYPEHIT, "misc/typehit") | |
SOUND (KILL, "misc/kill") | |
SOUND (SPAWN, "misc/spawn") | |
SOUND (TALK, "misc/talk") | |
SOUND (TALK2, "misc/talk2") | |
SOUND (TELEPORT, "misc/teleport") | |
SOUND (INVSHOT, "misc/invshot") | |
SOUND (JETPACK_FLY, "misc/jetpack_fly") | |
string | W_Sound (string w_snd) |
Definition at line 18 of file all.qc.
References M_ARGV, MUTATOR_CALLHOOK, and strcat().
Definition at line 117 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().
Definition at line 132 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().
Definition at line 150 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().
Definition at line 165 of file all.inc.
References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().
Sound SND_GIB_SPLAT_RANDOM | ( | ) |
Sound SND_GRENADE_BOUNCE_RANDOM | ( | ) |
Sound SND_HAGEXP_RANDOM | ( | ) |
Sound SND_NEXWHOOSH_RANDOM | ( | ) |
Sound SND_RIC_RANDOM | ( | ) |
SOUND | ( | ARC_FIRE | , |
W_Sound("arc_fire") | |||
) |
Referenced by SND_CTF_CAPTURE(), SND_CTF_DROPPED(), SND_CTF_RETURNED(), SND_CTF_TAKEN(), SND_GIB_SPLAT_RANDOM(), SND_GRENADE_BOUNCE_RANDOM(), SND_HAGEXP_RANDOM(), SND_NEXWHOOSH_RANDOM(), and SND_RIC_RANDOM().
SOUND | ( | ARC_LOOP | , |
W_Sound("arc_loop") | |||
) |
SOUND | ( | ARC_LOOP_OVERHEAT | , |
W_Sound("arc_loop_overheat") | |||
) |
SOUND | ( | ARC_STOP | , |
W_Sound("arc_stop") | |||
) |
SOUND | ( | CAMPINGRIFLE_FIRE2 | , |
W_Sound("campingrifle_fire2") | |||
) |
SOUND | ( | CAMPINGRIFLE_FIRE | , |
W_Sound("campingrifle_fire") | |||
) |
SOUND | ( | CRYLINK_FIRE2 | , |
W_Sound("crylink_fire2") | |||
) |
SOUND | ( | CRYLINK_FIRE | , |
W_Sound("crylink_fire") | |||
) |
SOUND | ( | CRYLINK_IMPACT2 | , |
W_Sound("crylink_impact2") | |||
) |
SOUND | ( | CRYLINK_IMPACT | , |
W_Sound("crylink_impact") | |||
) |
SOUND | ( | CRYLINK_LINKJOIN | , |
W_Sound("crylink_linkjoin") | |||
) |
SOUND | ( | DRYFIRE | , |
W_Sound("dryfire") | |||
) |
SOUND | ( | ELECTRO_BOUNCE | , |
W_Sound("electro_bounce") | |||
) |
SOUND | ( | ELECTRO_FIRE2 | , |
W_Sound("electro_fire2") | |||
) |
SOUND | ( | ELECTRO_FIRE | , |
W_Sound("electro_fire") | |||
) |
SOUND | ( | ELECTRO_FLY | , |
W_Sound("electro_fly") | |||
) |
SOUND | ( | ELECTRO_IMPACT | , |
W_Sound("electro_impact") | |||
) |
SOUND | ( | ELECTRO_IMPACT_COMBO | , |
W_Sound("electro_impact_combo") | |||
) |
SOUND | ( | FIREBALL_FIRE2 | , |
W_Sound("fireball_fire2") | |||
) |
SOUND | ( | FIREBALL_FIRE | , |
W_Sound("fireball_fire") | |||
) |
SOUND | ( | FIREBALL_FLY2 | , |
W_Sound("fireball_fly2") | |||
) |
SOUND | ( | FIREBALL_FLY | , |
W_Sound("fireball_fly") | |||
) |
SOUND | ( | FIREBALL_IMPACT2 | , |
W_Sound("fireball_impact2") | |||
) |
SOUND | ( | FIREBALL_PREFIRE2 | , |
W_Sound("fireball_prefire2") | |||
) |
SOUND | ( | FLAC_FIRE | , |
W_Sound("flac_fire") | |||
) |
SOUND | ( | GRENADE_BOUNCE1 | , |
W_Sound("grenade_bounce1") | |||
) |
SOUND | ( | GRENADE_BOUNCE2 | , |
W_Sound("grenade_bounce2") | |||
) |
SOUND | ( | GRENADE_BOUNCE3 | , |
W_Sound("grenade_bounce3") | |||
) |
SOUND | ( | GRENADE_BOUNCE4 | , |
W_Sound("grenade_bounce4") | |||
) |
SOUND | ( | GRENADE_BOUNCE5 | , |
W_Sound("grenade_bounce5") | |||
) |
SOUND | ( | GRENADE_BOUNCE6 | , |
W_Sound("grenade_bounce6") | |||
) |
SOUND | ( | GRENADE_FIRE | , |
W_Sound("grenade_fire") | |||
) |
SOUND | ( | GRENADE_IMPACT | , |
W_Sound("grenade_impact") | |||
) |
SOUND | ( | GRENADE_STICK | , |
W_Sound("grenade_stick") | |||
) |
SOUND | ( | HAGAR_BEEP | , |
W_Sound("hagar_beep") | |||
) |
SOUND | ( | HAGAR_FIRE | , |
W_Sound("hagar_fire") | |||
) |
SOUND | ( | HAGAR_LOAD | , |
W_Sound("hagar_load") | |||
) |
SOUND | ( | HAGEXP1 | , |
W_Sound("hagexp1") | |||
) |
SOUND | ( | HAGEXP2 | , |
W_Sound("hagexp2") | |||
) |
SOUND | ( | HAGEXP3 | , |
W_Sound("hagexp3") | |||
) |
SOUND | ( | HOOKBOMB_FIRE | , |
W_Sound("hookbomb_fire") | |||
) |
SOUND | ( | HOOKBOMB_IMPACT | , |
W_Sound("hookbomb_impact") | |||
) |
SOUND | ( | HOOK_FIRE | , |
W_Sound("hook_fire") | |||
) |
SOUND | ( | HOOK_IMPACT | , |
W_Sound("hook_impact") | |||
) |
SOUND | ( | LASERGUN_FIRE | , |
W_Sound("lasergun_fire") | |||
) |
SOUND | ( | LASERIMPACT | , |
W_Sound("laserimpact") | |||
) |
SOUND | ( | LGBEAM_FLY | , |
W_Sound("lgbeam_fly") | |||
) |
SOUND | ( | MINE_DET | , |
W_Sound("mine_det") | |||
) |
SOUND | ( | MINE_EXP | , |
W_Sound("mine_exp") | |||
) |
SOUND | ( | MINE_FIRE | , |
W_Sound("mine_fire") | |||
) |
SOUND | ( | MINE_STICK | , |
W_Sound("mine_stick") | |||
) |
SOUND | ( | MINE_TRIGGER | , |
W_Sound("mine_trigger") | |||
) |
SOUND | ( | MINSTANEXFIRE | , |
W_Sound("minstanexfire") | |||
) |
SOUND | ( | NEXCHARGE | , |
W_Sound("nexcharge") | |||
) |
SOUND | ( | NEXFIRE | , |
W_Sound("nexfire") | |||
) |
SOUND | ( | NEXIMPACT | , |
W_Sound("neximpact") | |||
) |
SOUND | ( | NEXWHOOSH1 | , |
W_Sound("nexwhoosh1") | |||
) |
SOUND | ( | NEXWHOOSH2 | , |
W_Sound("nexwhoosh2") | |||
) |
SOUND | ( | NEXWHOOSH3 | , |
W_Sound("nexwhoosh3") | |||
) |
SOUND | ( | RELOAD | , |
W_Sound("reload") | |||
) |
SOUND | ( | RIC1 | , |
W_Sound("ric1") | |||
) |
SOUND | ( | RIC2 | , |
W_Sound("ric2") | |||
) |
SOUND | ( | RIC3 | , |
W_Sound("ric3") | |||
) |
SOUND | ( | ROCKET_DET | , |
W_Sound("rocket_det") | |||
) |
SOUND | ( | ROCKET_FIRE | , |
W_Sound("rocket_fire") | |||
) |
SOUND | ( | ROCKET_FLY | , |
W_Sound("rocket_fly") | |||
) |
SOUND | ( | ROCKET_IMPACT | , |
W_Sound("rocket_impact") | |||
) |
SOUND | ( | ROCKET_MODE | , |
W_Sound("rocket_mode") | |||
) |
SOUND | ( | SEEKEREXP1 | , |
W_Sound("seekerexp1") | |||
) |
SOUND | ( | SEEKEREXP2 | , |
W_Sound("seekerexp2") | |||
) |
SOUND | ( | SEEKEREXP3 | , |
W_Sound("seekerexp3") | |||
) |
SOUND | ( | SEEKER_FIRE | , |
W_Sound("seeker_fire") | |||
) |
SOUND | ( | SHOTGUN_FIRE | , |
W_Sound("shotgun_fire") | |||
) |
SOUND | ( | SHOTGUN_MELEE | , |
W_Sound("shotgun_melee") | |||
) |
SOUND | ( | STRENGTH_FIRE | , |
W_Sound("strength_fire") | |||
) |
SOUND | ( | TAGEXP1 | , |
W_Sound("tagexp1") | |||
) |
SOUND | ( | TAGEXP2 | , |
W_Sound("tagexp2") | |||
) |
SOUND | ( | TAGEXP3 | , |
W_Sound("tagexp3") | |||
) |
SOUND | ( | TAG_FIRE | , |
W_Sound("tag_fire") | |||
) |
SOUND | ( | TAG_IMPACT | , |
W_Sound("tag_impact") | |||
) |
SOUND | ( | TAG_ROCKET_FLY | , |
W_Sound("tag_rocket_fly") | |||
) |
SOUND | ( | UNAVAILABLE | , |
W_Sound("unavailable") | |||
) |
SOUND | ( | UZI_FIRE | , |
W_Sound("uzi_fire") | |||
) |
SOUND | ( | WEAPONPICKUP | , |
W_Sound("weaponpickup") | |||
) |
SOUND | ( | WEAPONPICKUP_NEW_TOYS | , |
W_Sound("weaponpickup_new_toys") | |||
) |
SOUND | ( | WEAPON_SWITCH | , |
W_Sound("weapon_switch") | |||
) |
SOUND | ( | CTF_CAPTURE_NEUTRAL | , |
"ctf/capture" | |||
) |
SOUND | ( | CTF_CAPTURE_RED | , |
"ctf/red_capture" | |||
) |
SOUND | ( | CTF_CAPTURE_BLUE | , |
"ctf/blue_capture" | |||
) |
SOUND | ( | CTF_CAPTURE_YELLOW | , |
"ctf/yellow_capture" | |||
) |
SOUND | ( | CTF_CAPTURE_PINK | , |
"ctf/pink_capture" | |||
) |
SOUND | ( | CTF_DROPPED_NEUTRAL | , |
"ctf/neutral_dropped" | |||
) |
SOUND | ( | CTF_DROPPED_RED | , |
"ctf/red_dropped" | |||
) |
SOUND | ( | CTF_DROPPED_BLUE | , |
"ctf/blue_dropped" | |||
) |
SOUND | ( | CTF_DROPPED_YELLOW | , |
"ctf/yellow_dropped" | |||
) |
SOUND | ( | CTF_DROPPED_PINK | , |
"ctf/pink_dropped" | |||
) |
SOUND | ( | CTF_PASS | , |
"ctf/pass" | |||
) |
SOUND | ( | CTF_RESPAWN | , |
"ctf/flag_respawn" | |||
) |
SOUND | ( | CTF_RETURNED_NEUTRAL | , |
"ctf/return" | |||
) |
SOUND | ( | CTF_RETURNED_RED | , |
"ctf/red_returned" | |||
) |
SOUND | ( | CTF_RETURNED_BLUE | , |
"ctf/blue_returned" | |||
) |
SOUND | ( | CTF_RETURNED_YELLOW | , |
"ctf/yellow_returned" | |||
) |
SOUND | ( | CTF_RETURNED_PINK | , |
"ctf/pink_returned" | |||
) |
SOUND | ( | CTF_TAKEN_NEUTRAL | , |
"ctf/neutral_taken" | |||
) |
SOUND | ( | CTF_TAKEN_RED | , |
"ctf/red_taken" | |||
) |
SOUND | ( | CTF_TAKEN_BLUE | , |
"ctf/blue_taken" | |||
) |
SOUND | ( | CTF_TAKEN_YELLOW | , |
"ctf/yellow_taken" | |||
) |
SOUND | ( | CTF_TAKEN_PINK | , |
"ctf/pink_taken" | |||
) |
SOUND | ( | CTF_TOUCH | , |
"ctf/touch" | |||
) |
SOUND | ( | DOM_CLAIM | , |
"domination/claim" | |||
) |
SOUND | ( | KA_DROPPED | , |
"keepaway/dropped" | |||
) |
SOUND | ( | KA_PICKEDUP | , |
"keepaway/pickedup" | |||
) |
SOUND | ( | KA_RESPAWN | , |
"keepaway/respawn" | |||
) |
SOUND | ( | KA_TOUCH | , |
"keepaway/touch" | |||
) |
SOUND | ( | KH_ALARM | , |
"kh/alarm" | |||
) |
SOUND | ( | KH_CAPTURE | , |
"kh/capture" | |||
) |
SOUND | ( | KH_COLLECT | , |
"kh/collect" | |||
) |
SOUND | ( | KH_DESTROY | , |
"kh/destroy" | |||
) |
SOUND | ( | KH_DROP | , |
"kh/drop" | |||
) |
SOUND | ( | NB_BOUNCE | , |
"nexball/bounce" | |||
) |
SOUND | ( | NB_DROP | , |
"nexball/drop" | |||
) |
SOUND | ( | NB_SHOOT1 | , |
"nexball/shoot1" | |||
) |
SOUND | ( | NB_SHOOT2 | , |
"nexball/shoot2" | |||
) |
SOUND | ( | NB_STEAL | , |
"nexball/steal" | |||
) |
SOUND | ( | ONS_CONTROLPOINT_BUILD | , |
"onslaught/controlpoint_build" | |||
) |
SOUND | ( | ONS_CONTROLPOINT_BUILT | , |
"onslaught/controlpoint_built" | |||
) |
SOUND | ( | ONS_CONTROLPOINT_UNDERATTACK | , |
"onslaught/controlpoint_underattack" | |||
) |
SOUND | ( | ONS_DAMAGEBLOCKEDBYSHIELD | , |
"onslaught/damageblockedbyshield" | |||
) |
SOUND | ( | ONS_ELECTRICITY_EXPLODE | , |
"onslaught/electricity_explode" | |||
) |
SOUND | ( | ONS_GENERATOR_DECAY | , |
"onslaught/generator_decay" | |||
) |
SOUND | ( | ONS_GENERATOR_UNDERATTACK | , |
"onslaught/generator_underattack" | |||
) |
SOUND | ( | ONS_HIT1 | , |
"onslaught/ons_hit1" | |||
) |
SOUND | ( | ONS_HIT2 | , |
"onslaught/ons_hit2" | |||
) |
SOUND | ( | ONS_SPARK1 | , |
"onslaught/ons_spark1" | |||
) |
SOUND | ( | ONS_SPARK2 | , |
"onslaught/ons_spark2" | |||
) |
SOUND | ( | ONS_SHOCKWAVE | , |
"onslaught/shockwave" | |||
) |
SOUND | ( | PORTO_BOUNCE | , |
"porto/bounce" | |||
) |
SOUND | ( | PORTO_CREATE | , |
"porto/create" | |||
) |
SOUND | ( | PORTO_EXPIRE | , |
"porto/expire" | |||
) |
SOUND | ( | PORTO_EXPLODE | , |
"porto/explode" | |||
) |
SOUND | ( | PORTO_FIRE | , |
"porto/fire" | |||
) |
SOUND | ( | PORTO_UNSUPPORTED | , |
"porto/unsupported" | |||
) |
SOUND | ( | TUR_PHASER | , |
"turrets/phaser" | |||
) |
SOUND | ( | VEH_ALARM | , |
"vehicles/alarm" | |||
) |
SOUND | ( | VEH_ALARM_SHIELD | , |
"vehicles/alarm_shield" | |||
) |
SOUND | ( | VEH_MISSILE_ALARM | , |
"vehicles/missile_alarm" | |||
) |
SOUND | ( | VEH_BUMBLEBEE_FIRE | , |
W_Sound("flacexp3") | |||
) |
SOUND | ( | VEH_RACER_BOOST | , |
"vehicles/racer_boost" | |||
) |
SOUND | ( | VEH_RACER_IDLE | , |
"vehicles/racer_idle" | |||
) |
SOUND | ( | VEH_RACER_MOVE | , |
"vehicles/racer_move" | |||
) |
SOUND | ( | VEH_RAPTOR_FLY | , |
"vehicles/raptor_fly" | |||
) |
SOUND | ( | VEH_RAPTOR_SPEED | , |
"vehicles/raptor_speed" | |||
) |
SOUND | ( | VEH_SPIDERBOT_DIE | , |
"vehicles/spiderbot_die" | |||
) |
SOUND | ( | VEH_SPIDERBOT_IDLE | , |
"vehicles/spiderbot_idle" | |||
) |
SOUND | ( | VEH_SPIDERBOT_JUMP | , |
"vehicles/spiderbot_jump" | |||
) |
SOUND | ( | VEH_SPIDERBOT_LAND | , |
"vehicles/spiderbot_land" | |||
) |
SOUND | ( | VEH_SPIDERBOT_STRAFE | , |
"vehicles/spiderbot_strafe" | |||
) |
SOUND | ( | VEH_SPIDERBOT_WALK | , |
"vehicles/spiderbot_walk" | |||
) |
SOUND | ( | NADE_BEEP | , |
"overkill/grenadebip" | |||
) |
SOUND | ( | BUFF_LOST | , |
"relics/relic_effect" | |||
) |
SOUND | ( | POWEROFF | , |
Item_Sound("poweroff") | |||
) |
SOUND | ( | POWERUP | , |
Item_Sound("powerup") | |||
) |
SOUND | ( | SHIELD_RESPAWN | , |
Item_Sound("shield_respawn") | |||
) |
SOUND | ( | STRENGTH_RESPAWN | , |
Item_Sound("strength_respawn") | |||
) |
SOUND | ( | ARMOR25 | , |
Item_Sound("armor25") | |||
) |
SOUND | ( | ARMORIMPACT | , |
"misc/armorimpact" | |||
) |
SOUND | ( | BODYIMPACT1 | , |
"misc/bodyimpact1" | |||
) |
SOUND | ( | BODYIMPACT2 | , |
"misc/bodyimpact2" | |||
) |
SOUND | ( | ITEMPICKUP | , |
Item_Sound("itempickup") | |||
) |
SOUND | ( | ITEMRESPAWNCOUNTDOWN | , |
Item_Sound("itemrespawncountdown") | |||
) |
SOUND | ( | ITEMRESPAWN | , |
Item_Sound("itemrespawn") | |||
) |
SOUND | ( | MEGAHEALTH | , |
Item_Sound("megahealth") | |||
) |
SOUND | ( | LAVA | , |
"player/lava" | |||
) |
SOUND | ( | SLIME | , |
"player/slime" | |||
) |
SOUND | ( | GIB | , |
"misc/gib" | |||
) |
SOUND | ( | GIB_SPLAT01 | , |
"misc/gib_splat01" | |||
) |
SOUND | ( | GIB_SPLAT02 | , |
"misc/gib_splat02" | |||
) |
SOUND | ( | GIB_SPLAT03 | , |
"misc/gib_splat03" | |||
) |
SOUND | ( | GIB_SPLAT04 | , |
"misc/gib_splat04" | |||
) |
SOUND | ( | HIT | , |
"misc/hit" | |||
) |
SOUND | ( | TYPEHIT | , |
"misc/typehit" | |||
) |
SOUND | ( | KILL | , |
"misc/kill" | |||
) |
SOUND | ( | SPAWN | , |
"misc/spawn" | |||
) |
SOUND | ( | TALK | , |
"misc/talk" | |||
) |
SOUND | ( | TALK2 | , |
"misc/talk2" | |||
) |
SOUND | ( | TELEPORT | , |
"misc/teleport" | |||
) |
SOUND | ( | INVSHOT | , |
"misc/invshot" | |||
) |
SOUND | ( | JETPACK_FLY | , |
"misc/jetpack_fly" | |||
) |
Definition at line 281 of file all.qc.
Referenced by SND_GRENADE_BOUNCE_RANDOM(), SND_HAGEXP_RANDOM(), SND_NEXWHOOSH_RANDOM(), and SND_RIC_RANDOM().