Xonotic
all.inc File Reference
#include "../teams.qh"
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Go to the source code of this file.

Macros

#define SND_NADE_BONUS   SND_KH_ALARM
 
#define SND_ONS_GENERATOR_ALARM   SND_KH_ALARM
 

Functions

string Item_Sound (string it_snd)
 
Sound SND_CTF_CAPTURE (int teamid)
 
Sound SND_CTF_DROPPED (int teamid)
 
Sound SND_CTF_RETURNED (int teamid)
 
Sound SND_CTF_TAKEN (int teamid)
 
Sound SND_GIB_SPLAT_RANDOM ()
 
Sound SND_GRENADE_BOUNCE_RANDOM ()
 
Sound SND_HAGEXP_RANDOM ()
 
Sound SND_NEXWHOOSH_RANDOM ()
 
Sound SND_RIC_RANDOM ()
 
 SOUND (ARC_FIRE, W_Sound("arc_fire"))
 
 SOUND (ARC_LOOP, W_Sound("arc_loop"))
 
 SOUND (ARC_LOOP_OVERHEAT, W_Sound("arc_loop_overheat"))
 
 SOUND (ARC_STOP, W_Sound("arc_stop"))
 
 SOUND (CAMPINGRIFLE_FIRE2, W_Sound("campingrifle_fire2"))
 
 SOUND (CAMPINGRIFLE_FIRE, W_Sound("campingrifle_fire"))
 
 SOUND (CRYLINK_FIRE2, W_Sound("crylink_fire2"))
 
 SOUND (CRYLINK_FIRE, W_Sound("crylink_fire"))
 
 SOUND (CRYLINK_IMPACT2, W_Sound("crylink_impact2"))
 
 SOUND (CRYLINK_IMPACT, W_Sound("crylink_impact"))
 
 SOUND (CRYLINK_LINKJOIN, W_Sound("crylink_linkjoin"))
 
 SOUND (DRYFIRE, W_Sound("dryfire"))
 
 SOUND (ELECTRO_BOUNCE, W_Sound("electro_bounce"))
 
 SOUND (ELECTRO_FIRE2, W_Sound("electro_fire2"))
 
 SOUND (ELECTRO_FIRE, W_Sound("electro_fire"))
 
 SOUND (ELECTRO_FLY, W_Sound("electro_fly"))
 
 SOUND (ELECTRO_IMPACT, W_Sound("electro_impact"))
 
 SOUND (ELECTRO_IMPACT_COMBO, W_Sound("electro_impact_combo"))
 
 SOUND (FIREBALL_FIRE2, W_Sound("fireball_fire2"))
 
 SOUND (FIREBALL_FIRE, W_Sound("fireball_fire"))
 
 SOUND (FIREBALL_FLY2, W_Sound("fireball_fly2"))
 
 SOUND (FIREBALL_FLY, W_Sound("fireball_fly"))
 
 SOUND (FIREBALL_IMPACT2, W_Sound("fireball_impact2"))
 
 SOUND (FIREBALL_PREFIRE2, W_Sound("fireball_prefire2"))
 
 SOUND (FLAC_FIRE, W_Sound("flac_fire"))
 
 SOUND (GRENADE_BOUNCE1, W_Sound("grenade_bounce1"))
 
 SOUND (GRENADE_BOUNCE2, W_Sound("grenade_bounce2"))
 
 SOUND (GRENADE_BOUNCE3, W_Sound("grenade_bounce3"))
 
 SOUND (GRENADE_BOUNCE4, W_Sound("grenade_bounce4"))
 
 SOUND (GRENADE_BOUNCE5, W_Sound("grenade_bounce5"))
 
 SOUND (GRENADE_BOUNCE6, W_Sound("grenade_bounce6"))
 
 SOUND (GRENADE_FIRE, W_Sound("grenade_fire"))
 
 SOUND (GRENADE_IMPACT, W_Sound("grenade_impact"))
 
 SOUND (GRENADE_STICK, W_Sound("grenade_stick"))
 
 SOUND (HAGAR_BEEP, W_Sound("hagar_beep"))
 
 SOUND (HAGAR_FIRE, W_Sound("hagar_fire"))
 
 SOUND (HAGAR_LOAD, W_Sound("hagar_load"))
 
 SOUND (HAGEXP1, W_Sound("hagexp1"))
 
 SOUND (HAGEXP2, W_Sound("hagexp2"))
 
 SOUND (HAGEXP3, W_Sound("hagexp3"))
 
 SOUND (HOOKBOMB_FIRE, W_Sound("hookbomb_fire"))
 
 SOUND (HOOKBOMB_IMPACT, W_Sound("hookbomb_impact"))
 
 SOUND (HOOK_FIRE, W_Sound("hook_fire"))
 
 SOUND (HOOK_IMPACT, W_Sound("hook_impact"))
 
 SOUND (LASERGUN_FIRE, W_Sound("lasergun_fire"))
 
 SOUND (LASERIMPACT, W_Sound("laserimpact"))
 
 SOUND (LGBEAM_FLY, W_Sound("lgbeam_fly"))
 
 SOUND (MINE_DET, W_Sound("mine_det"))
 
 SOUND (MINE_EXP, W_Sound("mine_exp"))
 
 SOUND (MINE_FIRE, W_Sound("mine_fire"))
 
 SOUND (MINE_STICK, W_Sound("mine_stick"))
 
 SOUND (MINE_TRIGGER, W_Sound("mine_trigger"))
 
 SOUND (MINSTANEXFIRE, W_Sound("minstanexfire"))
 
 SOUND (NEXCHARGE, W_Sound("nexcharge"))
 
 SOUND (NEXFIRE, W_Sound("nexfire"))
 
 SOUND (NEXIMPACT, W_Sound("neximpact"))
 
 SOUND (NEXWHOOSH1, W_Sound("nexwhoosh1"))
 
 SOUND (NEXWHOOSH2, W_Sound("nexwhoosh2"))
 
 SOUND (NEXWHOOSH3, W_Sound("nexwhoosh3"))
 
 SOUND (RELOAD, W_Sound("reload"))
 
 SOUND (RIC1, W_Sound("ric1"))
 
 SOUND (RIC2, W_Sound("ric2"))
 
 SOUND (RIC3, W_Sound("ric3"))
 
 SOUND (ROCKET_DET, W_Sound("rocket_det"))
 
 SOUND (ROCKET_FIRE, W_Sound("rocket_fire"))
 
 SOUND (ROCKET_FLY, W_Sound("rocket_fly"))
 
 SOUND (ROCKET_IMPACT, W_Sound("rocket_impact"))
 
 SOUND (ROCKET_MODE, W_Sound("rocket_mode"))
 
 SOUND (SEEKEREXP1, W_Sound("seekerexp1"))
 
 SOUND (SEEKEREXP2, W_Sound("seekerexp2"))
 
 SOUND (SEEKEREXP3, W_Sound("seekerexp3"))
 
 SOUND (SEEKER_FIRE, W_Sound("seeker_fire"))
 
 SOUND (SHOTGUN_FIRE, W_Sound("shotgun_fire"))
 
 SOUND (SHOTGUN_MELEE, W_Sound("shotgun_melee"))
 
 SOUND (STRENGTH_FIRE, W_Sound("strength_fire"))
 
 SOUND (TAGEXP1, W_Sound("tagexp1"))
 
 SOUND (TAGEXP2, W_Sound("tagexp2"))
 
 SOUND (TAGEXP3, W_Sound("tagexp3"))
 
 SOUND (TAG_FIRE, W_Sound("tag_fire"))
 
 SOUND (TAG_IMPACT, W_Sound("tag_impact"))
 
 SOUND (TAG_ROCKET_FLY, W_Sound("tag_rocket_fly"))
 
 SOUND (UNAVAILABLE, W_Sound("unavailable"))
 
 SOUND (UZI_FIRE, W_Sound("uzi_fire"))
 
 SOUND (WEAPONPICKUP, W_Sound("weaponpickup"))
 
 SOUND (WEAPONPICKUP_NEW_TOYS, W_Sound("weaponpickup_new_toys"))
 
 SOUND (WEAPON_SWITCH, W_Sound("weapon_switch"))
 
 SOUND (CTF_CAPTURE_NEUTRAL, "ctf/capture")
 
 SOUND (CTF_CAPTURE_RED, "ctf/red_capture")
 
 SOUND (CTF_CAPTURE_BLUE, "ctf/blue_capture")
 
 SOUND (CTF_CAPTURE_YELLOW, "ctf/yellow_capture")
 
 SOUND (CTF_CAPTURE_PINK, "ctf/pink_capture")
 
 SOUND (CTF_DROPPED_NEUTRAL, "ctf/neutral_dropped")
 
 SOUND (CTF_DROPPED_RED, "ctf/red_dropped")
 
 SOUND (CTF_DROPPED_BLUE, "ctf/blue_dropped")
 
 SOUND (CTF_DROPPED_YELLOW, "ctf/yellow_dropped")
 
 SOUND (CTF_DROPPED_PINK, "ctf/pink_dropped")
 
 SOUND (CTF_PASS, "ctf/pass")
 
 SOUND (CTF_RESPAWN, "ctf/flag_respawn")
 
 SOUND (CTF_RETURNED_NEUTRAL, "ctf/return")
 
 SOUND (CTF_RETURNED_RED, "ctf/red_returned")
 
 SOUND (CTF_RETURNED_BLUE, "ctf/blue_returned")
 
 SOUND (CTF_RETURNED_YELLOW, "ctf/yellow_returned")
 
 SOUND (CTF_RETURNED_PINK, "ctf/pink_returned")
 
 SOUND (CTF_TAKEN_NEUTRAL, "ctf/neutral_taken")
 
 SOUND (CTF_TAKEN_RED, "ctf/red_taken")
 
 SOUND (CTF_TAKEN_BLUE, "ctf/blue_taken")
 
 SOUND (CTF_TAKEN_YELLOW, "ctf/yellow_taken")
 
 SOUND (CTF_TAKEN_PINK, "ctf/pink_taken")
 
 SOUND (CTF_TOUCH, "ctf/touch")
 
 SOUND (DOM_CLAIM, "domination/claim")
 
 SOUND (KA_DROPPED, "keepaway/dropped")
 
 SOUND (KA_PICKEDUP, "keepaway/pickedup")
 
 SOUND (KA_RESPAWN, "keepaway/respawn")
 
 SOUND (KA_TOUCH, "keepaway/touch")
 
 SOUND (KH_ALARM, "kh/alarm")
 
 SOUND (KH_CAPTURE, "kh/capture")
 
 SOUND (KH_COLLECT, "kh/collect")
 
 SOUND (KH_DESTROY, "kh/destroy")
 
 SOUND (KH_DROP, "kh/drop")
 
 SOUND (NB_BOUNCE, "nexball/bounce")
 
 SOUND (NB_DROP, "nexball/drop")
 
 SOUND (NB_SHOOT1, "nexball/shoot1")
 
 SOUND (NB_SHOOT2, "nexball/shoot2")
 
 SOUND (NB_STEAL, "nexball/steal")
 
 SOUND (ONS_CONTROLPOINT_BUILD, "onslaught/controlpoint_build")
 
 SOUND (ONS_CONTROLPOINT_BUILT, "onslaught/controlpoint_built")
 
 SOUND (ONS_CONTROLPOINT_UNDERATTACK, "onslaught/controlpoint_underattack")
 
 SOUND (ONS_DAMAGEBLOCKEDBYSHIELD, "onslaught/damageblockedbyshield")
 
 SOUND (ONS_ELECTRICITY_EXPLODE, "onslaught/electricity_explode")
 
 SOUND (ONS_GENERATOR_DECAY, "onslaught/generator_decay")
 
 SOUND (ONS_GENERATOR_UNDERATTACK, "onslaught/generator_underattack")
 
 SOUND (ONS_HIT1, "onslaught/ons_hit1")
 
 SOUND (ONS_HIT2, "onslaught/ons_hit2")
 
 SOUND (ONS_SPARK1, "onslaught/ons_spark1")
 
 SOUND (ONS_SPARK2, "onslaught/ons_spark2")
 
 SOUND (ONS_SHOCKWAVE, "onslaught/shockwave")
 
 SOUND (PORTO_BOUNCE, "porto/bounce")
 
 SOUND (PORTO_CREATE, "porto/create")
 
 SOUND (PORTO_EXPIRE, "porto/expire")
 
 SOUND (PORTO_EXPLODE, "porto/explode")
 
 SOUND (PORTO_FIRE, "porto/fire")
 
 SOUND (PORTO_UNSUPPORTED, "porto/unsupported")
 
 SOUND (TUR_PHASER, "turrets/phaser")
 
 SOUND (VEH_ALARM, "vehicles/alarm")
 
 SOUND (VEH_ALARM_SHIELD, "vehicles/alarm_shield")
 
 SOUND (VEH_MISSILE_ALARM, "vehicles/missile_alarm")
 
 SOUND (VEH_BUMBLEBEE_FIRE, W_Sound("flacexp3"))
 
 SOUND (VEH_RACER_BOOST, "vehicles/racer_boost")
 
 SOUND (VEH_RACER_IDLE, "vehicles/racer_idle")
 
 SOUND (VEH_RACER_MOVE, "vehicles/racer_move")
 
 SOUND (VEH_RAPTOR_FLY, "vehicles/raptor_fly")
 
 SOUND (VEH_RAPTOR_SPEED, "vehicles/raptor_speed")
 
 SOUND (VEH_SPIDERBOT_DIE, "vehicles/spiderbot_die")
 
 SOUND (VEH_SPIDERBOT_IDLE, "vehicles/spiderbot_idle")
 
 SOUND (VEH_SPIDERBOT_JUMP, "vehicles/spiderbot_jump")
 
 SOUND (VEH_SPIDERBOT_LAND, "vehicles/spiderbot_land")
 
 SOUND (VEH_SPIDERBOT_STRAFE, "vehicles/spiderbot_strafe")
 
 SOUND (VEH_SPIDERBOT_WALK, "vehicles/spiderbot_walk")
 
 SOUND (NADE_BEEP, "overkill/grenadebip")
 
 SOUND (BUFF_LOST, "relics/relic_effect")
 
 SOUND (POWEROFF, Item_Sound("poweroff"))
 
 SOUND (POWERUP, Item_Sound("powerup"))
 
 SOUND (SHIELD_RESPAWN, Item_Sound("shield_respawn"))
 
 SOUND (STRENGTH_RESPAWN, Item_Sound("strength_respawn"))
 
 SOUND (ARMOR25, Item_Sound("armor25"))
 
 SOUND (ARMORIMPACT, "misc/armorimpact")
 
 SOUND (BODYIMPACT1, "misc/bodyimpact1")
 
 SOUND (BODYIMPACT2, "misc/bodyimpact2")
 
 SOUND (ITEMPICKUP, Item_Sound("itempickup"))
 
 SOUND (ITEMRESPAWNCOUNTDOWN, Item_Sound("itemrespawncountdown"))
 
 SOUND (ITEMRESPAWN, Item_Sound("itemrespawn"))
 
 SOUND (MEGAHEALTH, Item_Sound("megahealth"))
 
 SOUND (LAVA, "player/lava")
 
 SOUND (SLIME, "player/slime")
 
 SOUND (GIB, "misc/gib")
 
 SOUND (GIB_SPLAT01, "misc/gib_splat01")
 
 SOUND (GIB_SPLAT02, "misc/gib_splat02")
 
 SOUND (GIB_SPLAT03, "misc/gib_splat03")
 
 SOUND (GIB_SPLAT04, "misc/gib_splat04")
 
 SOUND (HIT, "misc/hit")
 
 SOUND (TYPEHIT, "misc/typehit")
 
 SOUND (KILL, "misc/kill")
 
 SOUND (SPAWN, "misc/spawn")
 
 SOUND (TALK, "misc/talk")
 
 SOUND (TALK2, "misc/talk2")
 
 SOUND (TELEPORT, "misc/teleport")
 
 SOUND (INVSHOT, "misc/invshot")
 
 SOUND (JETPACK_FLY, "misc/jetpack_fly")
 
string W_Sound (string w_snd)
 

Macro Definition Documentation

◆ SND_NADE_BONUS

#define SND_NADE_BONUS   SND_KH_ALARM

Definition at line 241 of file all.inc.

◆ SND_ONS_GENERATOR_ALARM

#define SND_ONS_GENERATOR_ALARM   SND_KH_ALARM

Definition at line 201 of file all.inc.

Function Documentation

◆ Item_Sound()

string Item_Sound ( string  it_snd)

Definition at line 18 of file all.qc.

References M_ARGV, MUTATOR_CALLHOOK, and strcat().

19 {
20  string output = strcat("misc/", it_snd);
21 #ifdef SVQC
22  MUTATOR_CALLHOOK(ItemSound, it_snd, output);
23  return M_ARGV(1, string);
24 #else
25  return output;
26 #endif
27 }
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
#define M_ARGV(x, type)
Definition: events.qh:17
#define MUTATOR_CALLHOOK(id,...)
Definition: base.qh:140
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◆ SND_CTF_CAPTURE()

Sound SND_CTF_CAPTURE ( int  teamid)

Definition at line 117 of file all.inc.

References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().

117  {
118  switch (teamid) {
119  case NUM_TEAM_1: return SND_CTF_CAPTURE_RED;
120  case NUM_TEAM_2: return SND_CTF_CAPTURE_BLUE;
121  case NUM_TEAM_3: return SND_CTF_CAPTURE_YELLOW;
122  case NUM_TEAM_4: return SND_CTF_CAPTURE_PINK;
123  default: return SND_CTF_CAPTURE_NEUTRAL;
124  }
125 }
const int NUM_TEAM_2
Definition: teams.qh:19
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
const int NUM_TEAM_3
Definition: teams.qh:20
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◆ SND_CTF_DROPPED()

Sound SND_CTF_DROPPED ( int  teamid)

Definition at line 132 of file all.inc.

References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().

132  {
133  switch (teamid) {
134  case NUM_TEAM_1: return SND_CTF_DROPPED_RED;
135  case NUM_TEAM_2: return SND_CTF_DROPPED_BLUE;
136  case NUM_TEAM_3: return SND_CTF_DROPPED_YELLOW;
137  case NUM_TEAM_4: return SND_CTF_DROPPED_PINK;
138  default: return SND_CTF_DROPPED_NEUTRAL;
139  }
140 }
const int NUM_TEAM_2
Definition: teams.qh:19
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
const int NUM_TEAM_3
Definition: teams.qh:20
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◆ SND_CTF_RETURNED()

Sound SND_CTF_RETURNED ( int  teamid)

Definition at line 150 of file all.inc.

References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().

150  {
151  switch (teamid) {
152  case NUM_TEAM_1: return SND_CTF_RETURNED_RED;
153  case NUM_TEAM_2: return SND_CTF_RETURNED_BLUE;
154  case NUM_TEAM_3: return SND_CTF_RETURNED_YELLOW;
155  case NUM_TEAM_4: return SND_CTF_RETURNED_PINK;
156  default: return SND_CTF_RETURNED_NEUTRAL;
157  }
158 }
const int NUM_TEAM_2
Definition: teams.qh:19
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
const int NUM_TEAM_3
Definition: teams.qh:20
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◆ SND_CTF_TAKEN()

Sound SND_CTF_TAKEN ( int  teamid)

Definition at line 165 of file all.inc.

References NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, and SOUND().

165  {
166  switch (teamid) {
167  case NUM_TEAM_1: return SND_CTF_TAKEN_RED;
168  case NUM_TEAM_2: return SND_CTF_TAKEN_BLUE;
169  case NUM_TEAM_3: return SND_CTF_TAKEN_YELLOW;
170  case NUM_TEAM_4: return SND_CTF_TAKEN_PINK;
171  default: return SND_CTF_TAKEN_NEUTRAL;
172  }
173 }
const int NUM_TEAM_2
Definition: teams.qh:19
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
const int NUM_TEAM_3
Definition: teams.qh:20
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◆ SND_GIB_SPLAT_RANDOM()

Sound SND_GIB_SPLAT_RANDOM ( )

Definition at line 269 of file all.inc.

References floor(), prandom(), REGISTRY_GET, and SOUND().

269  {
270  return REGISTRY_GET(Sounds, SND_GIB_SPLAT01.m_id + floor(prandom() * 4));
271 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
float prandom()
Definition: random.qc:100
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◆ SND_GRENADE_BOUNCE_RANDOM()

Sound SND_GRENADE_BOUNCE_RANDOM ( )

Definition at line 41 of file all.inc.

References random(), REGISTRY_GET, rint(), SOUND(), and W_Sound().

41  {
42  return REGISTRY_GET(Sounds, SND_GRENADE_BOUNCE1.m_id + rint(random() * 5));
43 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
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◆ SND_HAGEXP_RANDOM()

Sound SND_HAGEXP_RANDOM ( )

Definition at line 53 of file all.inc.

References random(), REGISTRY_GET, rint(), SOUND(), and W_Sound().

53  {
54  return REGISTRY_GET(Sounds, SND_HAGEXP1.m_id + rint(random() * 2));
55 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
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◆ SND_NEXWHOOSH_RANDOM()

Sound SND_NEXWHOOSH_RANDOM ( )

Definition at line 76 of file all.inc.

References random(), REGISTRY_GET, rint(), SOUND(), and W_Sound().

76  {
77  return REGISTRY_GET(Sounds, SND_NEXWHOOSH1.m_id + rint(random() * 2));
78 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
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◆ SND_RIC_RANDOM()

Sound SND_RIC_RANDOM ( )

Definition at line 84 of file all.inc.

References random(), REGISTRY_GET, rint(), SOUND(), and W_Sound().

84  {
85  return REGISTRY_GET(Sounds, SND_RIC1.m_id + rint(random() * 2));
86 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
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◆ SOUND() [1/188]

SOUND ( ARC_FIRE  ,
W_Sound("arc_fire")   
)

Referenced by SND_CTF_CAPTURE(), SND_CTF_DROPPED(), SND_CTF_RETURNED(), SND_CTF_TAKEN(), SND_GIB_SPLAT_RANDOM(), SND_GRENADE_BOUNCE_RANDOM(), SND_HAGEXP_RANDOM(), SND_NEXWHOOSH_RANDOM(), and SND_RIC_RANDOM().

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◆ SOUND() [2/188]

SOUND ( ARC_LOOP  ,
W_Sound("arc_loop")   
)

◆ SOUND() [3/188]

SOUND ( ARC_LOOP_OVERHEAT  ,
W_Sound("arc_loop_overheat")   
)

◆ SOUND() [4/188]

SOUND ( ARC_STOP  ,
W_Sound("arc_stop")   
)

◆ SOUND() [5/188]

SOUND ( CAMPINGRIFLE_FIRE2  ,
W_Sound("campingrifle_fire2")   
)

◆ SOUND() [6/188]

SOUND ( CAMPINGRIFLE_FIRE  ,
W_Sound("campingrifle_fire")   
)

◆ SOUND() [7/188]

SOUND ( CRYLINK_FIRE2  ,
W_Sound("crylink_fire2")   
)

◆ SOUND() [8/188]

SOUND ( CRYLINK_FIRE  ,
W_Sound("crylink_fire")   
)

◆ SOUND() [9/188]

SOUND ( CRYLINK_IMPACT2  ,
W_Sound("crylink_impact2")   
)

◆ SOUND() [10/188]

SOUND ( CRYLINK_IMPACT  ,
W_Sound("crylink_impact")   
)

◆ SOUND() [11/188]

SOUND ( CRYLINK_LINKJOIN  ,
W_Sound("crylink_linkjoin")   
)

◆ SOUND() [12/188]

SOUND ( DRYFIRE  ,
W_Sound("dryfire")   
)

◆ SOUND() [13/188]

SOUND ( ELECTRO_BOUNCE  ,
W_Sound("electro_bounce")   
)

◆ SOUND() [14/188]

SOUND ( ELECTRO_FIRE2  ,
W_Sound("electro_fire2")   
)

◆ SOUND() [15/188]

SOUND ( ELECTRO_FIRE  ,
W_Sound("electro_fire")   
)

◆ SOUND() [16/188]

SOUND ( ELECTRO_FLY  ,
W_Sound("electro_fly")   
)

◆ SOUND() [17/188]

SOUND ( ELECTRO_IMPACT  ,
W_Sound("electro_impact")   
)

◆ SOUND() [18/188]

SOUND ( ELECTRO_IMPACT_COMBO  ,
W_Sound("electro_impact_combo")   
)

◆ SOUND() [19/188]

SOUND ( FIREBALL_FIRE2  ,
W_Sound("fireball_fire2")   
)

◆ SOUND() [20/188]

SOUND ( FIREBALL_FIRE  ,
W_Sound("fireball_fire")   
)

◆ SOUND() [21/188]

SOUND ( FIREBALL_FLY2  ,
W_Sound("fireball_fly2")   
)

◆ SOUND() [22/188]

SOUND ( FIREBALL_FLY  ,
W_Sound("fireball_fly")   
)

◆ SOUND() [23/188]

SOUND ( FIREBALL_IMPACT2  ,
W_Sound("fireball_impact2")   
)

◆ SOUND() [24/188]

SOUND ( FIREBALL_PREFIRE2  ,
W_Sound("fireball_prefire2")   
)

◆ SOUND() [25/188]

SOUND ( FLAC_FIRE  ,
W_Sound("flac_fire")   
)

◆ SOUND() [26/188]

SOUND ( GRENADE_BOUNCE1  ,
W_Sound("grenade_bounce1")   
)

◆ SOUND() [27/188]

SOUND ( GRENADE_BOUNCE2  ,
W_Sound("grenade_bounce2")   
)

◆ SOUND() [28/188]

SOUND ( GRENADE_BOUNCE3  ,
W_Sound("grenade_bounce3")   
)

◆ SOUND() [29/188]

SOUND ( GRENADE_BOUNCE4  ,
W_Sound("grenade_bounce4")   
)

◆ SOUND() [30/188]

SOUND ( GRENADE_BOUNCE5  ,
W_Sound("grenade_bounce5")   
)

◆ SOUND() [31/188]

SOUND ( GRENADE_BOUNCE6  ,
W_Sound("grenade_bounce6")   
)

◆ SOUND() [32/188]

SOUND ( GRENADE_FIRE  ,
W_Sound("grenade_fire")   
)

◆ SOUND() [33/188]

SOUND ( GRENADE_IMPACT  ,
W_Sound("grenade_impact")   
)

◆ SOUND() [34/188]

SOUND ( GRENADE_STICK  ,
W_Sound("grenade_stick")   
)

◆ SOUND() [35/188]

SOUND ( HAGAR_BEEP  ,
W_Sound("hagar_beep")   
)

◆ SOUND() [36/188]

SOUND ( HAGAR_FIRE  ,
W_Sound("hagar_fire")   
)

◆ SOUND() [37/188]

SOUND ( HAGAR_LOAD  ,
W_Sound("hagar_load")   
)

◆ SOUND() [38/188]

SOUND ( HAGEXP1  ,
W_Sound("hagexp1")   
)

◆ SOUND() [39/188]

SOUND ( HAGEXP2  ,
W_Sound("hagexp2")   
)

◆ SOUND() [40/188]

SOUND ( HAGEXP3  ,
W_Sound("hagexp3")   
)

◆ SOUND() [41/188]

SOUND ( HOOKBOMB_FIRE  ,
W_Sound("hookbomb_fire")   
)

◆ SOUND() [42/188]

SOUND ( HOOKBOMB_IMPACT  ,
W_Sound("hookbomb_impact")   
)

◆ SOUND() [43/188]

SOUND ( HOOK_FIRE  ,
W_Sound("hook_fire")   
)

◆ SOUND() [44/188]

SOUND ( HOOK_IMPACT  ,
W_Sound("hook_impact")   
)

◆ SOUND() [45/188]

SOUND ( LASERGUN_FIRE  ,
W_Sound("lasergun_fire")   
)

◆ SOUND() [46/188]

SOUND ( LASERIMPACT  ,
W_Sound("laserimpact")   
)

◆ SOUND() [47/188]

SOUND ( LGBEAM_FLY  ,
W_Sound("lgbeam_fly")   
)

◆ SOUND() [48/188]

SOUND ( MINE_DET  ,
W_Sound("mine_det")   
)

◆ SOUND() [49/188]

SOUND ( MINE_EXP  ,
W_Sound("mine_exp")   
)

◆ SOUND() [50/188]

SOUND ( MINE_FIRE  ,
W_Sound("mine_fire")   
)

◆ SOUND() [51/188]

SOUND ( MINE_STICK  ,
W_Sound("mine_stick")   
)

◆ SOUND() [52/188]

SOUND ( MINE_TRIGGER  ,
W_Sound("mine_trigger")   
)

◆ SOUND() [53/188]

SOUND ( MINSTANEXFIRE  ,
W_Sound("minstanexfire")   
)

◆ SOUND() [54/188]

SOUND ( NEXCHARGE  ,
W_Sound("nexcharge")   
)

◆ SOUND() [55/188]

SOUND ( NEXFIRE  ,
W_Sound("nexfire")   
)

◆ SOUND() [56/188]

SOUND ( NEXIMPACT  ,
W_Sound("neximpact")   
)

◆ SOUND() [57/188]

SOUND ( NEXWHOOSH1  ,
W_Sound("nexwhoosh1")   
)

◆ SOUND() [58/188]

SOUND ( NEXWHOOSH2  ,
W_Sound("nexwhoosh2")   
)

◆ SOUND() [59/188]

SOUND ( NEXWHOOSH3  ,
W_Sound("nexwhoosh3")   
)

◆ SOUND() [60/188]

SOUND ( RELOAD  ,
W_Sound("reload")   
)

◆ SOUND() [61/188]

SOUND ( RIC1  ,
W_Sound("ric1")   
)

◆ SOUND() [62/188]

SOUND ( RIC2  ,
W_Sound("ric2")   
)

◆ SOUND() [63/188]

SOUND ( RIC3  ,
W_Sound("ric3")   
)

◆ SOUND() [64/188]

SOUND ( ROCKET_DET  ,
W_Sound("rocket_det")   
)

◆ SOUND() [65/188]

SOUND ( ROCKET_FIRE  ,
W_Sound("rocket_fire")   
)

◆ SOUND() [66/188]

SOUND ( ROCKET_FLY  ,
W_Sound("rocket_fly")   
)

◆ SOUND() [67/188]

SOUND ( ROCKET_IMPACT  ,
W_Sound("rocket_impact")   
)

◆ SOUND() [68/188]

SOUND ( ROCKET_MODE  ,
W_Sound("rocket_mode")   
)

◆ SOUND() [69/188]

SOUND ( SEEKEREXP1  ,
W_Sound("seekerexp1")   
)

◆ SOUND() [70/188]

SOUND ( SEEKEREXP2  ,
W_Sound("seekerexp2")   
)

◆ SOUND() [71/188]

SOUND ( SEEKEREXP3  ,
W_Sound("seekerexp3")   
)

◆ SOUND() [72/188]

SOUND ( SEEKER_FIRE  ,
W_Sound("seeker_fire")   
)

◆ SOUND() [73/188]

SOUND ( SHOTGUN_FIRE  ,
W_Sound("shotgun_fire")   
)

◆ SOUND() [74/188]

SOUND ( SHOTGUN_MELEE  ,
W_Sound("shotgun_melee")   
)

◆ SOUND() [75/188]

SOUND ( STRENGTH_FIRE  ,
W_Sound("strength_fire")   
)

◆ SOUND() [76/188]

SOUND ( TAGEXP1  ,
W_Sound("tagexp1")   
)

◆ SOUND() [77/188]

SOUND ( TAGEXP2  ,
W_Sound("tagexp2")   
)

◆ SOUND() [78/188]

SOUND ( TAGEXP3  ,
W_Sound("tagexp3")   
)

◆ SOUND() [79/188]

SOUND ( TAG_FIRE  ,
W_Sound("tag_fire")   
)

◆ SOUND() [80/188]

SOUND ( TAG_IMPACT  ,
W_Sound("tag_impact")   
)

◆ SOUND() [81/188]

SOUND ( TAG_ROCKET_FLY  ,
W_Sound("tag_rocket_fly")   
)

◆ SOUND() [82/188]

SOUND ( UNAVAILABLE  ,
W_Sound("unavailable")   
)

◆ SOUND() [83/188]

SOUND ( UZI_FIRE  ,
W_Sound("uzi_fire")   
)

◆ SOUND() [84/188]

SOUND ( WEAPONPICKUP  ,
W_Sound("weaponpickup")   
)

◆ SOUND() [85/188]

SOUND ( WEAPONPICKUP_NEW_TOYS  ,
W_Sound("weaponpickup_new_toys")   
)

◆ SOUND() [86/188]

SOUND ( WEAPON_SWITCH  ,
W_Sound("weapon_switch")   
)

◆ SOUND() [87/188]

SOUND ( CTF_CAPTURE_NEUTRAL  ,
"ctf/capture"   
)

◆ SOUND() [88/188]

SOUND ( CTF_CAPTURE_RED  ,
"ctf/red_capture"   
)

◆ SOUND() [89/188]

SOUND ( CTF_CAPTURE_BLUE  ,
"ctf/blue_capture"   
)

◆ SOUND() [90/188]

SOUND ( CTF_CAPTURE_YELLOW  ,
"ctf/yellow_capture"   
)

◆ SOUND() [91/188]

SOUND ( CTF_CAPTURE_PINK  ,
"ctf/pink_capture"   
)

◆ SOUND() [92/188]

SOUND ( CTF_DROPPED_NEUTRAL  ,
"ctf/neutral_dropped"   
)

◆ SOUND() [93/188]

SOUND ( CTF_DROPPED_RED  ,
"ctf/red_dropped"   
)

◆ SOUND() [94/188]

SOUND ( CTF_DROPPED_BLUE  ,
"ctf/blue_dropped"   
)

◆ SOUND() [95/188]

SOUND ( CTF_DROPPED_YELLOW  ,
"ctf/yellow_dropped"   
)

◆ SOUND() [96/188]

SOUND ( CTF_DROPPED_PINK  ,
"ctf/pink_dropped"   
)

◆ SOUND() [97/188]

SOUND ( CTF_PASS  ,
"ctf/pass  
)

◆ SOUND() [98/188]

SOUND ( CTF_RESPAWN  ,
"ctf/flag_respawn"   
)

◆ SOUND() [99/188]

SOUND ( CTF_RETURNED_NEUTRAL  ,
"ctf/return"   
)

◆ SOUND() [100/188]

SOUND ( CTF_RETURNED_RED  ,
"ctf/red_returned"   
)

◆ SOUND() [101/188]

SOUND ( CTF_RETURNED_BLUE  ,
"ctf/blue_returned"   
)

◆ SOUND() [102/188]

SOUND ( CTF_RETURNED_YELLOW  ,
"ctf/yellow_returned"   
)

◆ SOUND() [103/188]

SOUND ( CTF_RETURNED_PINK  ,
"ctf/pink_returned"   
)

◆ SOUND() [104/188]

SOUND ( CTF_TAKEN_NEUTRAL  ,
"ctf/neutral_taken"   
)

◆ SOUND() [105/188]

SOUND ( CTF_TAKEN_RED  ,
"ctf/red_taken"   
)

◆ SOUND() [106/188]

SOUND ( CTF_TAKEN_BLUE  ,
"ctf/blue_taken"   
)

◆ SOUND() [107/188]

SOUND ( CTF_TAKEN_YELLOW  ,
"ctf/yellow_taken"   
)

◆ SOUND() [108/188]

SOUND ( CTF_TAKEN_PINK  ,
"ctf/pink_taken"   
)

◆ SOUND() [109/188]

SOUND ( CTF_TOUCH  ,
"ctf/touch"   
)

◆ SOUND() [110/188]

SOUND ( DOM_CLAIM  ,
"domination/claim"   
)

◆ SOUND() [111/188]

SOUND ( KA_DROPPED  ,
"keepaway/dropped"   
)

◆ SOUND() [112/188]

SOUND ( KA_PICKEDUP  ,
"keepaway/pickedup"   
)

◆ SOUND() [113/188]

SOUND ( KA_RESPAWN  ,
"keepaway/respawn  
)

◆ SOUND() [114/188]

SOUND ( KA_TOUCH  ,
"keepaway/touch"   
)

◆ SOUND() [115/188]

SOUND ( KH_ALARM  ,
"kh/alarm"   
)

◆ SOUND() [116/188]

SOUND ( KH_CAPTURE  ,
"kh/capture"   
)

◆ SOUND() [117/188]

SOUND ( KH_COLLECT  ,
"kh/collect"   
)

◆ SOUND() [118/188]

SOUND ( KH_DESTROY  ,
"kh/destroy"   
)

◆ SOUND() [119/188]

SOUND ( KH_DROP  ,
"kh/drop"   
)

◆ SOUND() [120/188]

SOUND ( NB_BOUNCE  ,
"nexball/bounce"   
)

◆ SOUND() [121/188]

SOUND ( NB_DROP  ,
"nexball/drop"   
)

◆ SOUND() [122/188]

SOUND ( NB_SHOOT1  ,
"nexball/shoot1"   
)

◆ SOUND() [123/188]

SOUND ( NB_SHOOT2  ,
"nexball/shoot2"   
)

◆ SOUND() [124/188]

SOUND ( NB_STEAL  ,
"nexball/steal"   
)

◆ SOUND() [125/188]

SOUND ( ONS_CONTROLPOINT_BUILD  ,
"onslaught/controlpoint_build"   
)

◆ SOUND() [126/188]

SOUND ( ONS_CONTROLPOINT_BUILT  ,
"onslaught/controlpoint_built"   
)

◆ SOUND() [127/188]

SOUND ( ONS_CONTROLPOINT_UNDERATTACK  ,
"onslaught/controlpoint_underattack"   
)

◆ SOUND() [128/188]

SOUND ( ONS_DAMAGEBLOCKEDBYSHIELD  ,
"onslaught/damageblockedbyshield"   
)

◆ SOUND() [129/188]

SOUND ( ONS_ELECTRICITY_EXPLODE  ,
"onslaught/electricity_explode"   
)

◆ SOUND() [130/188]

SOUND ( ONS_GENERATOR_DECAY  ,
"onslaught/generator_decay"   
)

◆ SOUND() [131/188]

SOUND ( ONS_GENERATOR_UNDERATTACK  ,
"onslaught/generator_underattack"   
)

◆ SOUND() [132/188]

SOUND ( ONS_HIT1  ,
"onslaught/ons_hit1"   
)

◆ SOUND() [133/188]

SOUND ( ONS_HIT2  ,
"onslaught/ons_hit2"   
)

◆ SOUND() [134/188]

SOUND ( ONS_SPARK1  ,
"onslaught/ons_spark1"   
)

◆ SOUND() [135/188]

SOUND ( ONS_SPARK2  ,
"onslaught/ons_spark2"   
)

◆ SOUND() [136/188]

SOUND ( ONS_SHOCKWAVE  ,
"onslaught/shockwave"   
)

◆ SOUND() [137/188]

SOUND ( PORTO_BOUNCE  ,
"porto/bounce"   
)

◆ SOUND() [138/188]

SOUND ( PORTO_CREATE  ,
"porto/create"   
)

◆ SOUND() [139/188]

SOUND ( PORTO_EXPIRE  ,
"porto/expire"   
)

◆ SOUND() [140/188]

SOUND ( PORTO_EXPLODE  ,
"porto/explode"   
)

◆ SOUND() [141/188]

SOUND ( PORTO_FIRE  ,
"porto/fire"   
)

◆ SOUND() [142/188]

SOUND ( PORTO_UNSUPPORTED  ,
"porto/unsupported"   
)

◆ SOUND() [143/188]

SOUND ( TUR_PHASER  ,
"turrets/phaser"   
)

◆ SOUND() [144/188]

SOUND ( VEH_ALARM  ,
"vehicles/alarm"   
)

◆ SOUND() [145/188]

SOUND ( VEH_ALARM_SHIELD  ,
"vehicles/alarm_shield"   
)

◆ SOUND() [146/188]

SOUND ( VEH_MISSILE_ALARM  ,
"vehicles/missile_alarm"   
)

◆ SOUND() [147/188]

SOUND ( VEH_BUMBLEBEE_FIRE  ,
W_Sound("flacexp3")   
)

◆ SOUND() [148/188]

SOUND ( VEH_RACER_BOOST  ,
"vehicles/racer_boost"   
)

◆ SOUND() [149/188]

SOUND ( VEH_RACER_IDLE  ,
"vehicles/racer_idle"   
)

◆ SOUND() [150/188]

SOUND ( VEH_RACER_MOVE  ,
"vehicles/racer_move"   
)

◆ SOUND() [151/188]

SOUND ( VEH_RAPTOR_FLY  ,
"vehicles/raptor_fly"   
)

◆ SOUND() [152/188]

SOUND ( VEH_RAPTOR_SPEED  ,
"vehicles/raptor_speed"   
)

◆ SOUND() [153/188]

SOUND ( VEH_SPIDERBOT_DIE  ,
"vehicles/spiderbot_die"   
)

◆ SOUND() [154/188]

SOUND ( VEH_SPIDERBOT_IDLE  ,
"vehicles/spiderbot_idle"   
)

◆ SOUND() [155/188]

SOUND ( VEH_SPIDERBOT_JUMP  ,
"vehicles/spiderbot_jump"   
)

◆ SOUND() [156/188]

SOUND ( VEH_SPIDERBOT_LAND  ,
"vehicles/spiderbot_land"   
)

◆ SOUND() [157/188]

SOUND ( VEH_SPIDERBOT_STRAFE  ,
"vehicles/spiderbot_strafe"   
)

◆ SOUND() [158/188]

SOUND ( VEH_SPIDERBOT_WALK  ,
"vehicles/spiderbot_walk"   
)

◆ SOUND() [159/188]

SOUND ( NADE_BEEP  ,
"overkill/grenadebip"   
)

◆ SOUND() [160/188]

SOUND ( BUFF_LOST  ,
"relics/relic_effect"   
)

◆ SOUND() [161/188]

SOUND ( POWEROFF  ,
Item_Sound("poweroff")   
)

◆ SOUND() [162/188]

SOUND ( POWERUP  ,
Item_Sound("powerup")   
)

◆ SOUND() [163/188]

SOUND ( SHIELD_RESPAWN  ,
Item_Sound("shield_respawn")   
)

◆ SOUND() [164/188]

SOUND ( STRENGTH_RESPAWN  ,
Item_Sound("strength_respawn")   
)

◆ SOUND() [165/188]

SOUND ( ARMOR25  ,
Item_Sound("armor25")   
)

◆ SOUND() [166/188]

SOUND ( ARMORIMPACT  ,
"misc/armorimpact"   
)

◆ SOUND() [167/188]

SOUND ( BODYIMPACT1  ,
"misc/bodyimpact1"   
)

◆ SOUND() [168/188]

SOUND ( BODYIMPACT2  ,
"misc/bodyimpact2"   
)

◆ SOUND() [169/188]

SOUND ( ITEMPICKUP  ,
Item_Sound("itempickup")   
)

◆ SOUND() [170/188]

SOUND ( ITEMRESPAWNCOUNTDOWN  ,
Item_Sound("itemrespawncountdown")   
)

◆ SOUND() [171/188]

SOUND ( ITEMRESPAWN  ,
Item_Sound("itemrespawn")   
)

◆ SOUND() [172/188]

SOUND ( MEGAHEALTH  ,
Item_Sound("megahealth")   
)

◆ SOUND() [173/188]

SOUND ( LAVA  ,
"player/lava"   
)

◆ SOUND() [174/188]

SOUND ( SLIME  ,
"player/slime"   
)

◆ SOUND() [175/188]

SOUND ( GIB  ,
"misc/gib"   
)

◆ SOUND() [176/188]

SOUND ( GIB_SPLAT01  ,
"misc/gib_splat01"   
)

◆ SOUND() [177/188]

SOUND ( GIB_SPLAT02  ,
"misc/gib_splat02"   
)

◆ SOUND() [178/188]

SOUND ( GIB_SPLAT03  ,
"misc/gib_splat03"   
)

◆ SOUND() [179/188]

SOUND ( GIB_SPLAT04  ,
"misc/gib_splat04"   
)

◆ SOUND() [180/188]

SOUND ( HIT  ,
"misc/hit"   
)

◆ SOUND() [181/188]

SOUND ( TYPEHIT  ,
"misc/typehit"   
)

◆ SOUND() [182/188]

SOUND ( KILL  ,
"misc/kill"   
)

◆ SOUND() [183/188]

SOUND ( SPAWN  ,
"misc/spawn  
)

◆ SOUND() [184/188]

SOUND ( TALK  ,
"misc/talk"   
)

◆ SOUND() [185/188]

SOUND ( TALK2  ,
"misc/talk2"   
)

◆ SOUND() [186/188]

SOUND ( TELEPORT  ,
"misc/teleport"   
)

◆ SOUND() [187/188]

SOUND ( INVSHOT  ,
"misc/invshot"   
)

◆ SOUND() [188/188]

SOUND ( JETPACK_FLY  ,
"misc/jetpack_fly"   
)

◆ W_Sound()

string W_Sound ( string  w_snd)

Definition at line 281 of file all.qc.

Referenced by SND_GRENADE_BOUNCE_RANDOM(), SND_HAGEXP_RANDOM(), SND_NEXWHOOSH_RANDOM(), and SND_RIC_RANDOM().

282 {
283  string output = strcat("weapons/", w_snd);
284  MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
285  return M_ARGV(1, string);
286 }
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
#define M_ARGV(x, type)
Definition: events.qh:17
#define MUTATOR_CALLHOOK(id,...)
Definition: base.qh:140
+ Here is the caller graph for this function: