14 SOUND(CAMPINGRIFLE_FIRE2,
W_Sound(
"campingrifle_fire2"));
27 SOUND(ELECTRO_IMPACT_COMBO,
W_Sound(
"electro_impact_combo"));
109 SOUND(WEAPONPICKUP_NEW_TOYS,
W_Sound(
"weaponpickup_new_toys"));
112 SOUND(CTF_CAPTURE_NEUTRAL,
"ctf/capture");
113 SOUND(CTF_CAPTURE_RED,
"ctf/red_capture");
114 SOUND(CTF_CAPTURE_BLUE,
"ctf/blue_capture");
115 SOUND(CTF_CAPTURE_YELLOW,
"ctf/yellow_capture");
116 SOUND(CTF_CAPTURE_PINK,
"ctf/pink_capture");
121 case NUM_TEAM_3:
return SND_CTF_CAPTURE_YELLOW;
123 default:
return SND_CTF_CAPTURE_NEUTRAL;
127 SOUND(CTF_DROPPED_NEUTRAL,
"ctf/neutral_dropped");
128 SOUND(CTF_DROPPED_RED,
"ctf/red_dropped");
129 SOUND(CTF_DROPPED_BLUE,
"ctf/blue_dropped");
130 SOUND(CTF_DROPPED_YELLOW,
"ctf/yellow_dropped");
131 SOUND(CTF_DROPPED_PINK,
"ctf/pink_dropped");
136 case NUM_TEAM_3:
return SND_CTF_DROPPED_YELLOW;
138 default:
return SND_CTF_DROPPED_NEUTRAL;
142 SOUND(CTF_PASS,
"ctf/pass");
143 SOUND(CTF_RESPAWN,
"ctf/flag_respawn");
145 SOUND(CTF_RETURNED_NEUTRAL,
"ctf/return");
146 SOUND(CTF_RETURNED_RED,
"ctf/red_returned");
147 SOUND(CTF_RETURNED_BLUE,
"ctf/blue_returned");
148 SOUND(CTF_RETURNED_YELLOW,
"ctf/yellow_returned");
149 SOUND(CTF_RETURNED_PINK,
"ctf/pink_returned");
153 case NUM_TEAM_2:
return SND_CTF_RETURNED_BLUE;
154 case NUM_TEAM_3:
return SND_CTF_RETURNED_YELLOW;
155 case NUM_TEAM_4:
return SND_CTF_RETURNED_PINK;
156 default:
return SND_CTF_RETURNED_NEUTRAL;
160 SOUND(CTF_TAKEN_NEUTRAL,
"ctf/neutral_taken");
161 SOUND(CTF_TAKEN_RED,
"ctf/red_taken");
162 SOUND(CTF_TAKEN_BLUE,
"ctf/blue_taken");
163 SOUND(CTF_TAKEN_YELLOW,
"ctf/yellow_taken");
164 SOUND(CTF_TAKEN_PINK,
"ctf/pink_taken");
171 default:
return SND_CTF_TAKEN_NEUTRAL;
175 SOUND(CTF_TOUCH,
"ctf/touch");
177 SOUND(DOM_CLAIM,
"domination/claim");
179 SOUND(KA_DROPPED,
"keepaway/dropped");
180 SOUND(KA_PICKEDUP,
"keepaway/pickedup");
181 SOUND(KA_RESPAWN,
"keepaway/respawn");
182 SOUND(KA_TOUCH,
"keepaway/touch");
184 SOUND(KH_ALARM,
"kh/alarm");
185 SOUND(KH_CAPTURE,
"kh/capture");
186 SOUND(KH_COLLECT,
"kh/collect");
187 SOUND(KH_DESTROY,
"kh/destroy");
188 SOUND(KH_DROP,
"kh/drop");
190 SOUND(NB_BOUNCE,
"nexball/bounce");
191 SOUND(NB_DROP,
"nexball/drop");
192 SOUND(NB_SHOOT1,
"nexball/shoot1");
193 SOUND(NB_SHOOT2,
"nexball/shoot2");
194 SOUND(NB_STEAL,
"nexball/steal");
196 SOUND(ONS_CONTROLPOINT_BUILD,
"onslaught/controlpoint_build");
197 SOUND(ONS_CONTROLPOINT_BUILT,
"onslaught/controlpoint_built");
198 SOUND(ONS_CONTROLPOINT_UNDERATTACK,
"onslaught/controlpoint_underattack");
199 SOUND(ONS_DAMAGEBLOCKEDBYSHIELD,
"onslaught/damageblockedbyshield");
200 SOUND(ONS_ELECTRICITY_EXPLODE,
"onslaught/electricity_explode");
201 #define SND_ONS_GENERATOR_ALARM SND_KH_ALARM 203 SOUND(ONS_GENERATOR_DECAY,
"onslaught/generator_decay");
204 SOUND(ONS_GENERATOR_UNDERATTACK,
"onslaught/generator_underattack");
205 SOUND(ONS_HIT1,
"onslaught/ons_hit1");
206 SOUND(ONS_HIT2,
"onslaught/ons_hit2");
207 SOUND(ONS_SPARK1,
"onslaught/ons_spark1");
208 SOUND(ONS_SPARK2,
"onslaught/ons_spark2");
209 SOUND(ONS_SHOCKWAVE,
"onslaught/shockwave");
211 SOUND(PORTO_BOUNCE,
"porto/bounce");
212 SOUND(PORTO_CREATE,
"porto/create");
213 SOUND(PORTO_EXPIRE,
"porto/expire");
214 SOUND(PORTO_EXPLODE,
"porto/explode");
215 SOUND(PORTO_FIRE,
"porto/fire");
216 SOUND(PORTO_UNSUPPORTED,
"porto/unsupported");
218 SOUND(TUR_PHASER,
"turrets/phaser");
220 SOUND(VEH_ALARM,
"vehicles/alarm");
221 SOUND(VEH_ALARM_SHIELD,
"vehicles/alarm_shield");
222 SOUND(VEH_MISSILE_ALARM,
"vehicles/missile_alarm");
226 SOUND(VEH_RACER_BOOST,
"vehicles/racer_boost");
227 SOUND(VEH_RACER_IDLE,
"vehicles/racer_idle");
228 SOUND(VEH_RACER_MOVE,
"vehicles/racer_move");
230 SOUND(VEH_RAPTOR_FLY,
"vehicles/raptor_fly");
231 SOUND(VEH_RAPTOR_SPEED,
"vehicles/raptor_speed");
233 SOUND(VEH_SPIDERBOT_DIE,
"vehicles/spiderbot_die");
234 SOUND(VEH_SPIDERBOT_IDLE,
"vehicles/spiderbot_idle");
235 SOUND(VEH_SPIDERBOT_JUMP,
"vehicles/spiderbot_jump");
236 SOUND(VEH_SPIDERBOT_LAND,
"vehicles/spiderbot_land");
237 SOUND(VEH_SPIDERBOT_STRAFE,
"vehicles/spiderbot_strafe");
238 SOUND(VEH_SPIDERBOT_WALK,
"vehicles/spiderbot_walk");
240 SOUND(NADE_BEEP,
"overkill/grenadebip");
241 #define SND_NADE_BONUS SND_KH_ALARM 244 SOUND(BUFF_LOST,
"relics/relic_effect");
252 SOUND(ARMORIMPACT,
"misc/armorimpact");
253 SOUND(BODYIMPACT1,
"misc/bodyimpact1");
254 SOUND(BODYIMPACT2,
"misc/bodyimpact2");
261 SOUND(LAVA,
"player/lava");
262 SOUND(SLIME,
"player/slime");
264 SOUND(GIB,
"misc/gib");
265 SOUND(GIB_SPLAT01,
"misc/gib_splat01");
266 SOUND(GIB_SPLAT02,
"misc/gib_splat02");
267 SOUND(GIB_SPLAT03,
"misc/gib_splat03");
268 SOUND(GIB_SPLAT04,
"misc/gib_splat04");
273 SOUND(HIT,
"misc/hit");
274 SOUND(TYPEHIT,
"misc/typehit");
275 SOUND(KILL,
"misc/kill");
277 SOUND(SPAWN,
"misc/spawn");
279 SOUND(TALK,
"misc/talk");
280 SOUND(TALK2,
"misc/talk2");
282 SOUND(TELEPORT,
"misc/teleport");
284 SOUND(INVSHOT,
"misc/invshot");
286 SOUND(JETPACK_FLY,
"misc/jetpack_fly");
Sound SND_NEXWHOOSH_RANDOM()
Sound SND_GIB_SPLAT_RANDOM()
Sound SND_GRENADE_BOUNCE_RANDOM()
string Item_Sound(string it_snd)
Sound SND_CTF_RETURNED(int teamid)
#define REGISTRY_GET(id, i)
Sound SND_CTF_TAKEN(int teamid)
SOUND(ARC_FIRE, W_Sound("arc_fire"))
string W_Sound(string w_snd)
Sound SND_CTF_CAPTURE(int teamid)
Sound SND_HAGEXP_RANDOM()
Sound SND_CTF_DROPPED(int teamid)