29 void trigger_relay_teamcheck_reset(
entity this)
40 this.
use = trigger_relay_teamcheck_use;
41 this.reset = trigger_relay_teamcheck_reset;
const int RELAYTEAMCHECK_NOTEAM
void SUB_UseTargets(entity this, entity actor, entity trigger)
spawnfunc(info_player_attacker)
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
IntrusiveList g_saved_team
const int RELAYTEAMCHECK_INVERT