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◆ REGISTER_ITEM()
Definition at line 27 of file shield.qh.
References ITEM_FLAG_MUTATORBLOCKED, ITEM_FLAG_NORMAL, m_itemid, m_name, netname, and spawnflags.
28 this.m_canonical_spawnfunc =
"item_shield";
30 if(autocvar_g_powerups_shield)
35 this.m_iteminit = powerup_shield_init;
39 this.m_model = MDL_Shield_ITEM;
40 this.m_sound = SND_Shield;
42 this.m_respawnsound = SND_SHIELD_RESPAWN;
46 this.m_icon =
"shield";
47 this.m_color =
'1 0 1';
48 this.m_waypoint = _(
"Shield");
49 this.m_waypointblink = 2;
Item is usable during normal gameplay.
◆ REGISTER_STATUSEFFECT()