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Xonotic
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#include "sv_weaponarena_random.qh"
Include dependency graph for sv_weaponarena_random.qc:Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (weaponarena_random, SetStartItems) | |
| MUTATOR_HOOKFUNCTION (weaponarena_random, PlayerSpawn) | |
| MUTATOR_HOOKFUNCTION (weaponarena_random, GiveFragsForKill) | |
| REGISTER_MUTATOR (weaponarena_random, true) | |
| MUTATOR_HOOKFUNCTION | ( | weaponarena_random | , |
| SetStartItems | |||
| ) |
Definition at line 6 of file sv_weaponarena_random.qc.
References cvar(), g_weaponarena, g_weaponarena_random, and g_weaponarena_random_with_blaster.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | weaponarena_random | , |
| PlayerSpawn | |||
| ) |
Definition at line 16 of file sv_weaponarena_random.qc.
References entity(), g_weaponarena_random, g_weaponarena_random_with_blaster, M_ARGV, W_RandomWeapons(), and WEPSET.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | weaponarena_random | , |
| GiveFragsForKill | |||
| ) |
Definition at line 26 of file sv_weaponarena_random.qc.
References DEATH_WEAPONOF, entity(), g_weaponarena_random, g_weaponarena_random_with_blaster, M_ARGV, new_pure, start_weapons, w_getbestweapon, W_RandomWeapons(), W_SwitchWeapon_Force(), warmup_stage, WARMUP_START_WEAPONS, and WepSet_FromWeapon.
Here is the call graph for this function:| REGISTER_MUTATOR | ( | weaponarena_random | , |
| true | |||
| ) |