16 actor.chlevel_targ =
this;
23 if(it.chlevel_targ ==
this)
55 this.
use = target_changelevel_use;
const int CHANGELEVEL_MULTIPLAYER
#define FOREACH_CLIENT(cond, body)
spawnfunc(info_player_attacker)
#define IS_REAL_CLIENT(v)
Gametype MapInfo_Type_FromString(string gtype, bool dowarn)
void MapInfo_SwitchGameType(Gametype t)