BEGIN(class) \
TR_PROPS_COMMON(P, class, prefix) \
P(class, prefix, melee_damage, float) \
P(class, prefix, melee_force, float) \
P(class, prefix, melee_range, float) \
P(class, prefix, rocket_damage, float) \
P(class, prefix, rocket_force, float) \
P(class, prefix, rocket_radius, float) \
P(class, prefix, rocket_range, float) \
P(class, prefix, rocket_range_min, float) \
P(class, prefix, rocket_refire, float) \
P(class, prefix, rocket_speed, float) \
P(class, prefix, rocket_turnrate, float) \
P(class, prefix, speed_jump, float) \
P(class, prefix, speed_roam, float) \
P(class, prefix, speed_run, float) \
P(class, prefix, speed_stop, float) \
P(class, prefix, speed_swim, float) \
P(class, prefix, speed_walk, float) \
P(
class, prefix,
turn,
float) \
P(class, prefix, turn_run, float) \
P(class, prefix, turn_strafe, float) \
P(class, prefix, turn_swim, float) \
P(class, prefix, turn_walk, float) \
END()