10 Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_POWERDOWN_SPEED);
15 SUPER(
Speed).m_remove(
this, actor, removal_type);
23 Send_Notification(NOTIF_ALL,
NULL, MSG_INFO, INFO_POWERUP_SPEED, actor.netname);
24 Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_POWERUP_SPEED);
26 SUPER(
Speed).m_apply(
this, actor, eff_time, eff_flags);
30 play_countdown(actor, StatusEffects_gettime(
this, actor), SND_POWEROFF);
void play_countdown(entity this, float finished, Sound samp)
#define METHOD(cname, name, prototype)
const int CH_TRIGGER_SINGLE