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Xonotic
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This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Macros | |
| #define | Q3COMPAT_ARENA BIT(0) |
| #define | Q3COMPAT_DEFI BIT(1) |
| #define | SPAWNFUNC_Q3(weapon_classname, ammo_classname, xonwep) |
| #define | SPAWNFUNC_Q3_COND(weapon_classname, ammo_classname, cond, xonwep1, xonwep0) |
| #define | SPAWNFUNC_Q3AMMO(ammo_classname, xonwep) |
| #define | SPAWNFUNC_Q3AMMO_COND(ammo_classname, cond, xonwep1, xonwep0) SPAWNFUNC_Q3AMMO(ammo_classname, (cond ? xonwep1 : xonwep0)) |
Functions | |
| bool | DoesQ3ARemoveThisEntity (entity this) |
| int | GetAmmoConsumptionQ3 (string netname) |
Variables | |
| bool | autocvar_sv_q3compat_changehitbox |
| int | fragsfilter_cnt |
| int | q3compat = 0 |
| #define Q3COMPAT_ARENA BIT(0) |
Definition at line 4 of file quake3.qh.
Referenced by spawnfunc().
| #define Q3COMPAT_DEFI BIT(1) |
Definition at line 5 of file quake3.qh.
Referenced by spawnfunc().
| #define SPAWNFUNC_Q3 | ( | weapon_classname, | |
| ammo_classname, | |||
| xonwep | |||
| ) |
| #define SPAWNFUNC_Q3_COND | ( | weapon_classname, | |
| ammo_classname, | |||
| cond, | |||
| xonwep1, | |||
| xonwep0 | |||
| ) |
| #define SPAWNFUNC_Q3AMMO | ( | ammo_classname, | |
| xonwep | |||
| ) |
| #define SPAWNFUNC_Q3AMMO_COND | ( | ammo_classname, | |
| cond, | |||
| xonwep1, | |||
| xonwep0 | |||
| ) | SPAWNFUNC_Q3AMMO(ammo_classname, (cond ? xonwep1 : xonwep0)) |
Definition at line 282 of file quake3.qc.
References ctf_oneflag, cvar_string(), g_ctf, g_duel, gametype, maxclients, notcpm, notfree, notsingle, notta, notteam, notvq3, strstrofs, and teamplay.
Referenced by SV_OnEntityPreSpawnFunction().
Here is the call graph for this function:
Here is the caller graph for this function:Definition at line 337 of file quake3.qc.
References cvar(), and strcat().
Referenced by weapon_defaultspawnfunc().
Here is the call graph for this function:
Here is the caller graph for this function:| bool autocvar_sv_q3compat_changehitbox |
Definition at line 7 of file quake3.qh.
Referenced by PutPlayerInServer().
| int fragsfilter_cnt |
Definition at line 12 of file quake3.qh.
Referenced by PutPlayerInServer().
| int q3compat = 0 |
Definition at line 3 of file quake3.qh.
Referenced by door_reset(), PutPlayerInServer(), spawnfunc(), SV_OnEntityPreSpawnFunction(), and weapon_defaultspawnfunc().