12 const int DFOLLOW = 4;
39 void dynlight_think(
entity this)
46 void dynlight_find_aiment(
entity this)
50 objerror (
this,
"dynlight: no target to follow");
62 void dynlight_find_path(
entity this)
66 objerror (
this,
"dynlight: no target to follow");
74 void dynlight_find_target(
entity this)
78 objerror (
this,
"dynlight: no target to follow");
81 setattachment(
this, targ, this.dtagname);
100 this.
use = dynlight_use;
101 setsize (
this,
'0 0 0',
'0 0 0');
void train_next(entity this)
spawnfunc(info_player_attacker)
void InitializeEntity(entity e, void(entity this) func, int order)
void set_movetype(entity this, int mt)