Xonotic
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#include "sv_rocketminsta.qh"
#include <common/deathtypes/all.qh>
#include <server/round_handler.qh>
Go to the source code of this file.
Functions | |
MUTATOR_HOOKFUNCTION (rm, Damage_Calculate) | |
MUTATOR_HOOKFUNCTION (rm, PlayerDies) | |
REGISTER_MUTATOR (rm, autocvar_g_instagib) | |
MUTATOR_HOOKFUNCTION | ( | rm | , |
Damage_Calculate | |||
) |
Definition at line 8 of file sv_rocketminsta.qc.
References autocvar_g_rm, autocvar_g_rm_laser, DEATH_ISWEAPON, entity(), M_ARGV, round_handler_IsActive, and round_handler_IsRoundStarted.
MUTATOR_HOOKFUNCTION | ( | rm | , |
PlayerDies | |||
) |
Definition at line 30 of file sv_rocketminsta.qc.
References autocvar_g_rm, DEATH_ISWEAPON, and M_ARGV.
REGISTER_MUTATOR | ( | rm | , |
autocvar_g_instagib | |||
) |