15 float frag_deathtype =
M_ARGV(3,
float);
16 float frag_damage =
M_ARGV(4,
float);
19 if(frag_attacker == frag_target || frag_target.classname ==
"nade")
27 M_ARGV(4,
float) = frag_damage;
35 float frag_deathtype =
M_ARGV(3,
float);
#define round_handler_IsActive()
MUTATOR_HOOKFUNCTION(rm, Damage_Calculate)
#define round_handler_IsRoundStarted()
REGISTER_MUTATOR(rm, autocvar_g_instagib)
#define DEATH_ISWEAPON(t, w)
float autocvar_g_rm_laser