#include "sound.qh"
#include "all.inc"
#include "all.qc"
Go to the source code of this file.
◆ SND
- Deprecated:
- Used in places where a string is required for legacy reasons, prefer using SND_id constants instead
Definition at line 35 of file all.qh.
Referenced by client_hasweapon(), ctf_FlagSetup(), FireRailgunBullet(), HitSound(), Item_RespawnCountdown(), kh_LoserTeam(), kh_WinnerTeam(), ons_CaptureShield_Touch(), ons_ControlPoint_Icon_Damage(), ons_GeneratorDamage(), ons_GeneratorThink(), Onslaught_CheckWinner(), PlayerPostThink(), SpawnBall(), spawnfunc(), SUB_UseTargets_Ex(), TeleportPlayer(), trigger_keylock_touch(), and W_Reload().
◆ SOUND
#define SOUND |
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name, |
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path |
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Value:string SND_##
name##_get() {
return path; } \
Definition at line 30 of file all.qh.
Referenced by PRECACHE().
◆ PRECACHE()
◆ SOUND()
SOUND |
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Null |
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"misc/null" |
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