10 ATTRIB(Shotgun, mdl,
string, "shotgun");
13 ATTRIB(Shotgun, m_muzzlemodel,
Model, MDL_SHOTGUN_MUZZLEFLASH);
14 ATTRIB(Shotgun, m_muzzleeffect,
entity, EFFECT_SHOTGUN_MUZZLEFLASH);
16 ATTRIB(Shotgun, w_crosshair,
string,
"gfx/crosshairshotgun");
17 ATTRIB(Shotgun, w_crosshair_size,
float, 0.65);
18 ATTRIB(Shotgun, model2,
string,
"weaponshotgun");
22 #define X(BEGIN, P, END, class, prefix) \ 24 P(class, prefix, alt_animtime, float, SEC) \ 25 P(class, prefix, alt_refire, float, SEC) \ 26 P(class, prefix, ammo, float, PRI) \ 27 P(class, prefix, animtime, float, BOTH) \ 28 P(class, prefix, bullets, float, PRI) \ 29 P(class, prefix, damage, float, BOTH) \ 30 P(class, prefix, force, float, BOTH) \ 31 P(class, prefix, melee_delay, float, SEC) \ 32 P(class, prefix, melee_multihit, float, SEC) \ 33 P(class, prefix, melee_nonplayerdamage, float, SEC) \ 34 P(class, prefix, melee_no_doubleslap, float, SEC) \ 35 P(class, prefix, melee_range, float, SEC) \ 36 P(class, prefix, melee_swing_side, float, SEC) \ 37 P(class, prefix, melee_swing_up, float, SEC) \ 38 P(class, prefix, melee_time, float, SEC) \ 39 P(class, prefix, melee_traces, float, SEC) \ 40 P(class, prefix, refire, float, BOTH) \ 41 P(class, prefix, reload_ammo, float, NONE) \ 42 P(class, prefix, reload_time, float, NONE) \ 43 P(class, prefix, secondary, float, NONE) \ 44 P(class, prefix, solidpenetration, float, PRI) \ 45 P(class, prefix, spread, float, PRI) \ 46 P(class, prefix, switchdelay_drop, float, NONE) \ 47 P(class, prefix, switchdelay_raise, float, NONE) \ 48 P(class, prefix, weaponreplace, string,NONE) \ 49 P(class, prefix, weaponstartoverride, float, NONE) \ 50 P(class, prefix, weaponstart, float, NONE) \ 51 P(class, prefix, weaponthrowable, float, NONE) \ const int WEP_FLAG_RELOADABLE
#define X(BEGIN, P, END, class, prefix)
REGISTER_WEAPON(SHOTGUN, shotgun, NEW(Shotgun))
float bot_pickupbasevalue
const int WEP_TYPE_MELEE_SEC
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_NORMAL
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
const int WEP_TYPE_HITSCAN
#define W_PROPS(L, class, prefix)