12 ATTRIB(Mage, m_maxs, vector, '36 36 50');
17 ATTRIB(Mage, monster_name,
string, _(
"Mage"));
const int MON_FLAG_RANGED
const int WEP_FLAG_HIDDEN
string M_Model(string m_mdl)
REGISTER_MONSTER(MAGE, NEW(Mage))
#define MODEL(name, path)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_SPECIALATTACK
REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike))