Xonotic
shambler.qh
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1 #pragma once
2 
3 #include "../all.qh"
4 
5 #ifdef GAMEQC
6 MODEL(MON_SHAMBLER, M_Model("shambler.mdl"));
7 #endif
8 
11  ATTRIB(Shambler, m_mins, vector, '-41 -41 -31');
12  ATTRIB(Shambler, m_maxs, vector, '41 41 65');
13 #ifdef GAMEQC
14  ATTRIB(Shambler, m_model, Model, MDL_MON_SHAMBLER);
15 #endif
16  ATTRIB(Shambler, netname, string, "shambler");
17  ATTRIB(Shambler, monster_name, string, _("Shambler"));
18 ENDCLASS(Shambler)
19 
20 REGISTER_MONSTER(SHAMBLER, NEW(Shambler));
#define NEW(cname,...)
Definition: oo.qh:105
CLASS(Object) Object
Definition: oo.qh:318
const int MON_FLAG_RANGED
Definition: monster.qh:9
string netname
Definition: powerups.qc:20
const int MONSTER_SIZE_BROKEN
Definition: monster.qh:7
string M_Model(string m_mdl)
Definition: all.qc:3
REGISTER_MONSTER(SHAMBLER, NEW(Shambler))
float spawnflags
Definition: progsdefs.qc:191
#define ATTRIB(...)
Definition: oo.qh:136
Definition: model.qh:3
#define MODEL(name, path)
Definition: all.qh:8
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int MON_FLAG_MELEE
Definition: monster.qh:10
#define ENDCLASS(cname)
Definition: oo.qh:269
const int MON_FLAG_SUPERMONSTER
Definition: monster.qh:8