Xonotic
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#include "teleport.qh"
Go to the source code of this file.
Functions | |
bool | Teleport_Active (entity this, entity player) |
void | Teleport_Touch (entity this, entity toucher) |
Definition at line 15 of file teleport.qc.
References active, ACTIVE_ACTIVE, DIFF_TEAM, INVERT_TEAMS, IS_DEAD, IS_PLAYER, IS_TURRET, spawnflags, and team.
Referenced by Teleport_Touch().
Definition at line 45 of file teleport.qc.
References active, ACTIVE_ACTIVE, angles, classname, enemy, entity(), EXACTTRIGGER_INIT, EXACTTRIGGER_TOUCH, FOREACH_ENTITY_STRING, FOREACH_WORD, g_teleporters, IL_PUSH(), InitializeEntity(), IS_PLAYER, mangle, move_time, NET_HANDLE, noise, objerror(), precache_sound(), RemoveGrapplingHooks(), Simple_TeleportPlayer(), solid, SOLID_TRIGGER, spawnflags, spawnfunc(), speed, string_null, SUB_UseTargets(), target, targetname, team, Teleport_Active(), teleport_findtarget(), time, to, use, WriteByte(), and WriteCoord().
Referenced by teleport_findtarget().