12 ATTRIB(Spider, m_maxs, vector, '18 18 30');
17 ATTRIB(Spider, monster_name,
string, _(
"Spider"));
32 #include <common/mutators/mutator/status_effects/all.qh> 39 ATTRIB(Webbed, m_name,
string, _(
"Webbed"));
40 ATTRIB(Webbed, m_icon,
string,
"buff_disability");
42 ATTRIB(Webbed, m_color, vector,
'0.94 0.3 1');
43 ATTRIB(Webbed, m_hidden,
bool,
true);
44 ATTRIB(Webbed, m_lifetime,
float, 10);
const int MON_FLAG_RANGED
const int WEP_FLAG_HIDDEN
string M_Model(string m_mdl)
REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack))
REGISTER_MONSTER(SPIDER, NEW(Spider))
#define MODEL(name, path)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_SPECIALATTACK
REGISTER_STATUSEFFECT(Webbed, NEW(Webbed))