12 ATTRIB(Wyvern, m_maxs, vector, '20 20 20');
17 ATTRIB(Wyvern, monster_name,
string, _(
"Wyvern"));
REGISTER_MONSTER(WYVERN, NEW(Wyvern))
const int MON_FLAG_RANGED
const int MONSTER_SIZE_BROKEN
const int WEP_FLAG_HIDDEN
const int MONSTER_TYPE_FLY
string M_Model(string m_mdl)
REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack))
#define MODEL(name, path)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_SPECIALATTACK