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◆ get_monsterinfo
Definition at line 6 of file all.qh.
◆ REGISTER_MONSTER
#define REGISTER_MONSTER |
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id, |
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inst |
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) |
| REGISTER(Monsters, MON, id, monsterid, inst) |
Definition at line 9 of file all.qh.
◆ M_Model()
Definition at line 3 of file all.qc.
References M_ARGV, MUTATOR_CALLHOOK, and strcat().
5 string output =
strcat(
"models/monsters/", m_mdl);
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
#define MUTATOR_CALLHOOK(id,...)
◆ REGISTER_MONSTER()