18 int autocvar_g_instagib_ammo_drop;
26 this.m_canonical_spawnfunc =
"item_vaporizer_cells";
29 this.m_model = MDL_VaporizerCells_ITEM;
30 this.m_sound = SND_VaporizerCells;
32 this.
netname =
"vaporizer_cells";
33 this.
m_name = _(
"Vaporizer ammo");
34 this.m_icon =
"ammo_supercells";
36 this.m_botvalue = 2000;
40 this.m_iteminit = ammo_vaporizercells_init;
53 this.m_canonical_spawnfunc =
"item_extralife";
55 this.m_model = MDL_ExtraLife_ITEM;
56 this.m_sound = SND_ExtraLife;
59 this.
m_name = _(
"Extra life");
60 this.m_icon =
"item_mega_health";
61 this.m_color =
'1 0 0';
62 this.m_waypoint = _(
"Extra life");
63 this.m_waypointblink = 2;
float instagib_respawntime_ammo
bool SetResourceExplicit(entity e, Resource res_type, float amount)
Sets the resource amount of an entity without calling any hooks.
SPAWNFUNC_ITEM(item_armor_green, ITEM_ArmorMedium) .float wait
#define GETTER(type, name)
string Item_Sound(string it_snd)
float instagib_respawntimejitter_ammo
#define MODEL(name, path)
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
REGISTER_ITEM(VaporizerCells, Ammo)
string Item_Model(string item_mdl)
#define SOUND(name, path)