Xonotic
dialog_uid2name.qc File Reference
#include "dialog_uid2name.qh"
#include "textlabel.qh"
#include "commandbutton.qh"
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Functions

void XonoticUid2NameDialog_fill (entity me)
 

Function Documentation

◆ XonoticUid2NameDialog_fill()

void XonoticUid2NameDialog_fill ( entity  me)

Definition at line 6 of file dialog_uid2name.qc.

References entity(), and makeXonoticTextLabel().

7 {
8  entity e;
9  me.TR(me);
10  me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Allow player statistics to use your nickname?")));
11  me.TR(me);
12  me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Answering \"No\" you will appear as \"Anonymous player\"")));
13  me.TR(me);
14  me.TR(me);
15  me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Yes"), '0 0 0', "vyes; setreport cl_allow_uid2name 1", COMMANDBUTTON_CLOSE));
16  e.preferredFocusPriority = 1;
17  me.TD(me, 1, 1, e = makeXonoticCommandButton(_("No"), '0 0 0', "vno; setreport cl_allow_uid2name 0", COMMANDBUTTON_CLOSE));
18 }
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
#define COMMANDBUTTON_CLOSE
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
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