Xonotic
replicate.qh
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1 #pragma once
2 
3 #ifdef GAMEQC
4 REPLICATE_INIT(bool, cvar_cl_autoswitch);
5 REPLICATE_INIT(int, cvar_cl_autoscreenshot);
6 REPLICATE_INIT(bool, cvar_cl_clippedspectating);
7 REPLICATE_INIT(bool, cvar_cl_cts_noautoswitch);
8 REPLICATE_INIT(float, cvar_cl_handicap);
9 REPLICATE_INIT(bool, cvar_cl_noantilag);
10 REPLICATE_INIT(string, cvar_g_xonoticversion);
11 REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch");
12 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
13 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
14 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
15 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
16 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
17 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
18 #endif
REPLICATE_INIT(float, cvar_cl_autotaunt)
REPLICATE(cvar_cl_casings, bool, "cl_casings")