10 Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
23 Send_Notification(NOTIF_ALL,
NULL, MSG_INFO, INFO_POWERUP_STRENGTH, actor.netname);
24 Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_POWERUP_STRENGTH);
30 play_countdown(actor, StatusEffects_gettime(
this, actor), SND_POWEROFF);
void play_countdown(entity this, float finished, Sound samp)
bool autocvar__hud_configure
#define METHOD(cname, name, prototype)
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
const float EF_FULLBRIGHT
Effect is currently being granted passively.
const int CH_TRIGGER_SINGLE
vector autocvar_hud_progressbar_strength_color