Xonotic
all.inc
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1 
3 REGISTER_WAYPOINT(Waypoint, _("Waypoint"), "", '0 1 1', 1);
4 REGISTER_WAYPOINT(Helpme, _("Help me!"), "", '1 0.5 0', 1);
5 REGISTER_WAYPOINT(Here, _("Here"), "", '0 1 0', 1);
6 REGISTER_WAYPOINT(Danger, _("DANGER"), "", '1 0.5 0', 1);
7 
8 const vector WP_FROZEN_COLOR = '0.25 0.9 1';
9 const vector WP_REVIVING_COLOR = '1 0.5 0';
10 REGISTER_WAYPOINT(Frozen, _("Frozen!"), "", WP_FROZEN_COLOR, 1);
11 REGISTER_WAYPOINT(Reviving, _("Reviving"), "", WP_REVIVING_COLOR, 1);
12 
13 REGISTER_WAYPOINT(Item, _("Item"), "", '1 0 1', 1);
14 
15 REGISTER_WAYPOINT(RaceCheckpoint, _("Checkpoint"), "", '1 0.5 0', 1);
16 REGISTER_WAYPOINT(RaceFinish, _("Finish"), "", '1 0.5 0', 1);
17 REGISTER_WAYPOINT(RaceStart, _("Start"), "", '1 0.5 0', 1);
18 REGISTER_WAYPOINT(RaceStartFinish, _("Start"), "", '1 0.5 0', 1);
19 
20 REGISTER_WAYPOINT(AssaultDefend, _("Defend"), "as_defend", '1 0.5 0', 1);
21 REGISTER_WAYPOINT(AssaultDestroy, _("Destroy"), "as_destroy", '1 0.5 0', 1);
22 REGISTER_WAYPOINT(AssaultPush, _("Push"), "", '1 0.5 0', 1);
23 
24 REGISTER_WAYPOINT(FlagCarrier, _("Flag carrier"), "", '0.8 0.8 0', 1);
25 REGISTER_WAYPOINT(FlagCarrierEnemy, _("Enemy carrier"), "flag_neutral_carrying", '1 1 1', 1);
26 REGISTER_WAYPOINT(FlagDropped, _("Dropped flag"), "flag_neutral_lost", '1 1 1', 1);
27 REGISTER_WAYPOINT(FlagBaseNeutral, _("White base"), "flag_neutral_taken", '0.8 0.8 0', 1);
28 REGISTER_WAYPOINT(FlagBaseRed, _("Red base"), "flag_red_taken", '0.8 0.8 0', 1);
29 REGISTER_WAYPOINT(FlagBaseBlue, _("Blue base"), "flag_blue_taken", '0.8 0.8 0', 1);
30 REGISTER_WAYPOINT(FlagBaseYellow, _("Yellow base"), "flag_yellow_taken", '0.8 0.8 0', 1);
31 REGISTER_WAYPOINT(FlagBasePink, _("Pink base"), "flag_pink_taken", '0.8 0.8 0', 1);
32 REGISTER_WAYPOINT(FlagReturn, _("Return flag here"), "", '0 0.8 0.8', 1);
33 
34 REGISTER_WAYPOINT(DomNeut, _("Control point"), "dom_icon_blue-highlighted", '0 1 1', 1);
35 REGISTER_WAYPOINT(DomRed, _("Control point"), "dom_icon_red-highlighted", '0 1 1', 1);
36 REGISTER_WAYPOINT(DomBlue, _("Control point"), "dom_icon_blue-highlighted", '0 1 1', 1);
37 REGISTER_WAYPOINT(DomYellow, _("Control point"), "dom_icon_yellow-highlighted", '0 1 1', 1);
38 REGISTER_WAYPOINT(DomPink, _("Control point"), "dom_icon_pink-highlighted", '0 1 1', 1);
39 
40 REGISTER_WAYPOINT(KeyDropped, _("Dropped key"), "kh_dropped", '0 1 1', 1);
41 REGISTER_WAYPOINT(KeyCarrierFriend, _("Key carrier"), "", '0 1 0', 1);
42 REGISTER_WAYPOINT(KeyCarrierFinish, _("Run here"), "", '0 1 1', 1);
43 REGISTER_WAYPOINT(KeyCarrierRed, _("Key carrier"), "kh_red_carrying", '0 1 1', 1);
44 REGISTER_WAYPOINT(KeyCarrierBlue, _("Key carrier"), "kh_blue_carrying", '0 1 1', 1);
45 REGISTER_WAYPOINT(KeyCarrierYellow, _("Key carrier"), "kh_yellow_carrying", '0 1 1', 1);
46 REGISTER_WAYPOINT(KeyCarrierPink, _("Key carrier"), "kh_pink_carrying", '0 1 1', 1);
47 
48 REGISTER_WAYPOINT(KaBall, _("Ball"), "notify_ballpickedup", '0 1 1', 1);
49 REGISTER_WAYPOINT(KaBallCarrier, _("Ball carrier"), "keepawayball_carrying", '1 0 0', 1);
50 
51 REGISTER_WAYPOINT(NbBall, _("Ball"), "", '0.91 0.85 0.62', 1);
52 REGISTER_WAYPOINT(NbGoal, _("Goal"), "", '1 0.5 0', 1);
53 
54 REGISTER_WAYPOINT(OnsCP, _("Control point"), "", '1 0.5 0', 1);
55 REGISTER_WAYPOINT(OnsCPDefend, _("Control point"), "", '1 0.5 0', 0.5);
56 REGISTER_WAYPOINT(OnsCPAttack, _("Control point"), "", '1 0.5 0', 2);
57 REGISTER_WAYPOINT(OnsGen, _("Generator"), "", '1 0.5 0', 1);
58 REGISTER_WAYPOINT(OnsGenShielded, _("Generator"), "", '1 0.5 0', 1);
59 
60 REGISTER_WAYPOINT(Weapon, _("Weapon"), "", '0 0 0', 1);
61 
62 REGISTER_WAYPOINT(Monster, _("Monster"), "", '1 0 0', 1);
63 
64 REGISTER_WAYPOINT(Vehicle, _("Vehicle"), "", '1 1 1', 1);
65 REGISTER_WAYPOINT(VehicleIntruder, _("Intruder!"), "", '1 1 1', 1);
66 
67 REGISTER_WAYPOINT(Seeker, _("Tagged"), "", '0.5 1 0', 2);
Definition: seeker.qh:3
Definition: all.qh:12
const vector WP_REVIVING_COLOR
Definition: all.inc:9
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const vector WP_FROZEN_COLOR
Definition: all.inc:8
REGISTER_WAYPOINT(Waypoint, _("Waypoint"), "", '0 1 1', 1)
If you register a new waypoint, make sure to add it to this list.
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition: weapon.qh:41