Xonotic
sv_freezetag.qh
Go to the documentation of this file.
1 #pragma once
2 
5 
9 string autocvar_g_freezetag_weaponarena = "most_available";
10 
11 const int ST_FT_ROUNDS = 1;
12 
14 
15 REGISTER_MUTATOR(ft, false)
16 {
19  {
20  GameRules_teams(true);
24 
26  }
27  return 0;
28 }
29 
34 const float ICE_MAX_ALPHA = 1;
35 const float ICE_MIN_ALPHA = 0.1;
37 
float freezetag_revive_time
Definition: sv_freezetag.qh:30
REGISTER_MUTATOR(ft, false)
Definition: sv_freezetag.qh:15
#define MUTATOR_STATIC()
Definition: base.qh:288
void GameRules_spawning_teams(bool value)
Used to disable team spawns in team modes.
Definition: sv_rules.qc:22
int autocvar_g_freezetag_revive_auto_reducible
Definition: sv_freezetag.qh:40
float autocvar_g_freezetag_revive_speed_t2s
Definition: sv_freezetag.qh:45
const float ICE_MAX_ALPHA
Definition: sv_freezetag.qh:34
float autocvar_g_freezetag_revive_time_to_score
Definition: sv_freezetag.qh:46
void GameRules_limit_score(int limit)
Definition: sv_rules.qc:34
float autocvar_g_freezetag_revive_nade_health
Definition: sv_freezetag.qh:48
float autocvar_g_freezetag_revive_auto_reducible_maxforce
Definition: sv_freezetag.qh:42
float autocvar_g_freezetag_revive_extra_size
Definition: sv_freezetag.qh:43
string autocvar_g_freezetag_weaponarena
Definition: sv_freezetag.qh:9
void GameRules_teams(bool value)
Definition: sv_rules.qc:6
bool autocvar_g_freezetag_revive_nade
Definition: sv_freezetag.qh:47
float freezetag_frozen_force
Definition: sv_freezetag.qh:33
float autocvar_g_freezetag_revive_speed
Definition: sv_freezetag.qh:44
int autocvar_g_freezetag_point_limit
Definition: sv_freezetag.qh:6
int autocvar_g_freezetag_revive_auto_progress
Definition: sv_freezetag.qh:39
void freezetag_Initialize()
bool autocvar_g_freezetag_revive_auto
Definition: sv_freezetag.qh:38
float freezetag_frozen_time
Definition: sv_freezetag.qh:31
const float ICE_MIN_ALPHA
Definition: sv_freezetag.qh:35
void GameRules_limit_lead(int limit)
Definition: sv_rules.qc:44
bool autocvar_g_freezetag_team_spawns
Definition: sv_freezetag.qh:8
float autocvar_g_freezetag_revive_auto_reducible_forcefactor
Definition: sv_freezetag.qh:41
float freezetag_frozen_timeout
Definition: sv_freezetag.qh:32
#define MUTATOR_ONADD
Definition: base.qh:284
const int ST_FT_ROUNDS
Definition: sv_freezetag.qh:11
float autocvar_g_freezetag_revive_spawnshield
Definition: sv_freezetag.qh:49
int autocvar_g_freezetag_point_leadlimit
Definition: sv_freezetag.qh:7
float freezetag_teams
Definition: sv_freezetag.qh:36