Xonotic
rifle.qh File Reference
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Classes

class  Rifle
 

Macros

#define X(BEGIN, P, END, class, prefix)
 

Functions

 REGISTER_WEAPON (RIFLE, rifle, NEW(Rifle))
 

Macro Definition Documentation

◆ X

#define X (   BEGIN,
  P,
  END,
  class,
  prefix 
)
Value:
BEGIN(class) \
P(class, prefix, ammo, float, BOTH) \
P(class, prefix, animtime, float, BOTH) \
P(class, prefix, bullethail, float, BOTH) \
P(class, prefix, burstcost, float, BOTH) \
P(class, prefix, bursttime, float, NONE) \
P(class, prefix, damage, float, BOTH) \
P(class, prefix, force, float, BOTH) \
P(class, prefix, headshot_multiplier, float, BOTH) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, reload, float, SEC) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, secondary, float, NONE) \
P(class, prefix, shots, float, BOTH) \
P(class, prefix, solidpenetration, float, BOTH) \
P(class, prefix, spread, float, BOTH) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, tracer, float, BOTH) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float ammo
Definition: sv_turrets.qh:44
float reload_time

Definition at line 23 of file rifle.qh.

Function Documentation

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( RIFLE  ,
rifle  ,
NEW(Rifle  
)