BEGIN(class) \
P(
class, prefix,
ammo,
float, BOTH) \
P(class, prefix, animtime, float, BOTH) \
P(class, prefix, bullethail, float, BOTH) \
P(class, prefix, burstcost, float, BOTH) \
P(class, prefix, bursttime, float, NONE) \
P(class, prefix, damage, float, BOTH) \
P(class, prefix, force, float, BOTH) \
P(class, prefix, headshot_multiplier, float, BOTH) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, reload, float, SEC) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, secondary, float, NONE) \
P(class, prefix, shots, float, BOTH) \
P(class, prefix, solidpenetration, float, BOTH) \
P(class, prefix, spread, float, BOTH) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, tracer, float, BOTH) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()