Xonotic
dialog_multiplayer_create_mutators.qh
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1 #pragma once
2 
3 #include "dialog.qh"
5  METHOD(XonoticMutatorsDialog, toString, string(entity));
6  METHOD(XonoticMutatorsDialog, fill, void(entity));
7  METHOD(XonoticMutatorsDialog, showNotify, void(entity));
8  METHOD(XonoticMutatorsDialog, close, void(entity));
9  ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"));
10  ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS);
11  ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9);
12  ATTRIB(XonoticMutatorsDialog, rows, float, 20);
13  ATTRIB(XonoticMutatorsDialog, columns, float, 6);
14  ATTRIB(XonoticMutatorsDialog, refilterEntity, entity);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269