Xonotic
dialog_multiplayer_join_serverinfo.qh
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1 #pragma once
2 
3 #include "dialog.qh"
5  METHOD(XonoticServerInfoDialog, loadServerInfo, void(entity, float));
7  ATTRIB(XonoticServerInfoDialog, title, string, _("Server Info"));
8  ATTRIB(XonoticServerInfoDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER);
9  ATTRIB(XonoticServerInfoDialog, intendedWidth, float, 0.96);
10  ATTRIB(XonoticServerInfoDialog, rows, float, 19);
11  ATTRIB(XonoticServerInfoDialog, columns, float, 2);
14 
15  ATTRIB(XonoticServerInfoTab, currentServerName, string);
16  ATTRIB(XonoticServerInfoTab, currentServerCName, string);
17  ATTRIB(XonoticServerInfoTab, currentServerType, string);
18  ATTRIB(XonoticServerInfoTab, currentServerMap, string);
19  ATTRIB(XonoticServerInfoTab, currentServerPlayers, string);
20  ATTRIB(XonoticServerInfoTab, currentServerNumPlayers, string);
21  ATTRIB(XonoticServerInfoTab, currentServerNumBots, string);
22  ATTRIB(XonoticServerInfoTab, currentServerNumFreeSlots, string);
23  ATTRIB(XonoticServerInfoTab, currentServerMod, string);
24  ATTRIB(XonoticServerInfoTab, currentServerVersion, string);
25  ATTRIB(XonoticServerInfoTab, currentServerKey, string);
26  ATTRIB(XonoticServerInfoTab, currentServerID, string);
27  ATTRIB(XonoticServerInfoTab, currentServerEncrypt, string);
28  ATTRIB(XonoticServerInfoTab, currentServerPure, string);
29  ATTRIB(XonoticServerInfoTab, currentServerStatsStatus, string);
30 
32 
33 void Join_Click(entity btn, entity me);
34 
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269
void Join_Click(entity btn, entity me)