Xonotic
fireball.qh File Reference
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Classes

class  Fireball
 

Macros

#define X(BEGIN, P, END, class, prefix)
 

Functions

 REGISTER_WEAPON (FIREBALL, fireball, NEW(Fireball))
 

Macro Definition Documentation

◆ X

#define X (   BEGIN,
  P,
  END,
  class,
  prefix 
)
Value:
BEGIN(class) \
P(class, prefix, animtime, float, BOTH) \
P(class, prefix, bfgdamage, float, PRI) \
P(class, prefix, bfgforce, float, PRI) \
P(class, prefix, bfgradius, float, PRI) \
P(class, prefix, damageforcescale, float, BOTH) \
P(class, prefix, damagetime, float, SEC) \
P(class, prefix, damage, float, BOTH) \
P(class, prefix, edgedamage, float, PRI) \
P(class, prefix, force, float, PRI) \
P(class, prefix, health, float, PRI) \
P(class, prefix, laserburntime, float, BOTH) \
P(class, prefix, laserdamage, float, BOTH) \
P(class, prefix, laseredgedamage, float, BOTH) \
P(class, prefix, laserradius, float, BOTH) \
P(class, prefix, lifetime, float, BOTH) \
P(class, prefix, radius, float, PRI) \
P(class, prefix, refire2, float, PRI) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, speed, float, BOTH) \
P(class, prefix, speed_up, float, SEC) \
P(class, prefix, speed_z, float, SEC) \
P(class, prefix, spread, float, BOTH) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, weaponreplace, string,NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float speed
Definition: subs.qh:41
float damageforcescale
Definition: damage.qh:137
float radius
Definition: impulse.qh:11
float lifetime
Definition: powerups.qc:23
float health
Definition: progsdefs.qc:137

Definition at line 22 of file fireball.qh.

Function Documentation

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( FIREBALL  ,
fireball  ,
NEW(Fireball  
)