Xonotic
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#include "sv_weapon.qh"
Go to the source code of this file.
Functions | |
vector | trigger_push_calculatevelocity (vector org, entity tgt, float ht, entity pushed_entity) |
void | W_Nexball_Attack (Weapon thiswep, entity actor,.entity weaponentity, float t) |
void | W_Nexball_Attack2 (Weapon thiswep, entity actor,.entity weaponentity) |
void | W_Nexball_Think (entity this) |
void | W_Nexball_Touch (entity this, entity toucher) |
Definition at line 31 of file jumppads.qc.
Referenced by W_Nexball_Attack2().
Definition at line 108 of file sv_weapon.qc.
References autocvar_g_balance_nexball_primary_speed, autocvar_g_nexball_basketball_meter_maxpower, autocvar_g_nexball_basketball_meter_minpower, BALL_MAXS, BALL_MINS, CH_WEAPON_A, DropBall(), entity(), g_nexball_meter_period, max(), MOVE_WORLDONLY, NULL, trace_startsolid, W_CalculateProjectileVelocity(), W_SetupShot, w_shotdir, and w_shotorg.
Definition at line 144 of file sv_weapon.qc.
References autocvar_g_balance_nexball_secondary_lifetime, autocvar_g_balance_nexball_secondary_speed, autocvar_g_nexball_tackling, CH_WEAPON_A, CSQCProjectile(), DropBall(), EF_BRIGHTFIELD, EF_LOWPRECISION, entity(), g_bot_dodge, g_projectiles, HITTYPE_SECONDARY, IL_PUSH(), MOVETYPE_FLY, PROJECTILE_ELECTRO, PROJECTILE_MAKETRIGGER, set_movetype(), setorigin(), setthink, time, trigger_push_calculatevelocity(), vectoangles(), W_Nexball_Think(), W_Nexball_Touch(), W_SetupProjVelocity_Basic, W_SetupShot, and w_shotorg.
Definition at line 62 of file sv_weapon.qc.
References autocvar_g_nexball_safepass_turnrate, enemy, nextthink, normalize(), time, vector(), velocity, and vlen().
Referenced by W_Nexball_Attack2().
Definition at line 77 of file sv_weapon.qc.
References _sound, ATTEN_NORM, autocvar_g_balance_nexball_secondary_force, autocvar_g_nexball_basketball_teamsteal, CH_TRIGGER, CS(), entity(), GiveBall(), IS_DEAD, IS_PLAYER, LogNB(), normalize(), owner, PROJECTILE_TOUCH, SAME_TEAM, teamkill_complain, time, UNSET_ONGROUND, velocity, and VOL_BASE.
Referenced by W_Nexball_Attack2().