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| ATTRIB (Weapon, m_canonical_spawnfunc, string) |
| the canonical spawnfunc name More...
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| ATTRIB (Weapon, m_pickup, entity) |
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virtual void | Weapon ::display () |
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virtual void | Weapon ::m_spawnfunc_hookreplace () |
| control what happens when this weapon is spawned More...
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virtual void | Weapon ::wr_aim () |
| (SERVER) runs bot aiming code for this weapon More...
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virtual void | Weapon ::wr_checkammo1 () |
| (SERVER) checks ammo for weapon primary More...
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virtual void | Weapon ::wr_checkammo2 () |
| (SERVER) checks ammo for weapon second More...
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virtual void | Weapon ::wr_config () |
| (SERVER) dump weapon cvars to config in data directory (see: sv_cmd dumpweapons) More...
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virtual void | Weapon ::wr_drop () |
| (SERVER) the weapon is dropped More...
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virtual void | Weapon ::wr_glow () |
| (BOTH) weapon specific glow More...
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virtual void | Weapon ::wr_gonethink () |
| (SERVER) logic to run when weapon is lost More...
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virtual void | Weapon ::wr_impacteffect () |
| (CLIENT) impact effect for weapon explosion More...
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virtual void | Weapon ::wr_init () |
| (BOTH) precaches models/sounds used by this weapon, also sets up weapon properties More...
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virtual void | Weapon ::wr_killmessage () |
| (SERVER) notification number for kill message (may inspect w_deathtype for details) More...
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virtual void | Weapon ::wr_pickup () |
| (SERVER) a weapon is picked up More...
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virtual void | Weapon ::wr_playerdeath () |
| (SERVER) called whenever a player dies More...
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virtual void | Weapon ::wr_reload () |
| (SERVER) handles reloading for weapon More...
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virtual void | Weapon ::wr_resetplayer () |
| (SERVER) clears fields that the weapon may use More...
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virtual void | Weapon ::wr_setup () |
| (SERVER) setup weapon data More...
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virtual void | Weapon ::wr_suicidemessage () |
| (SERVER) notification number for suicide message (may inspect w_deathtype for details) More...
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virtual void | Weapon ::wr_think () |
| (SERVER) logic to run every frame More...
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virtual void | Weapon ::wr_update () |
| (SERVER) update cvar based properties More...
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virtual void | Weapon ::wr_viewmodel () |
| (CLIENT) weapon specific view model More...
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virtual void | Weapon ::wr_zoom () |
| (BOTH) weapon specific zoom reticle More...
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virtual void | Weapon ::wr_zoomdir () |
| (CLIENT) check whether the weapon should zoom (special handling) More...
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